Sunday, February 7, 2010
Gary's Ghosts
Friday, February 5, 2010
Is it Science Fiction or Reality?
© JournalizeThis 2010. Please ask to use.Recap of a Journal Entry
Journalizer's email to a friend on January 13, 2010
On July 21st 2008 I had an experience that changed my life and made me question all I've ever known. This experience made me realize my vision is different from other people and maybe even significant. A friend of mine thought I "lost energy" during trauma I experienced and suggested I have three Shamans she knows, that are Reiki Healers, “journey” to my energy and reclaim it for me. I agreed to meet with the Shamans out of curiosity, however, I did not really take any of it seriously. I mean, I wanted to believe it, but I was pretty sure it's just "hocus pocus." in fact, when my friend told me about her Shamanic adventures I kept thinking to myself, “I’ll believe it when I see it.”
Long story short: While the Shamans journeyed to my energy I lied down with my eyes closed and watched the "glowing pixels" in my vision do stuff. It is not until the Shamans were finished that they told me what they did on their journey. This discussion completely and utterly shocked and amazed me because everything they did, down to very specific details, was exactly what the "glowing pixels" did in my vision.
This event absolutely astonished me. I walked through that Shaman’s house afterwards in a daze. My brain could not process what had happened because it did not align with my concept of reality. I was completely floored.
The first thing I did was google "reiki healing" and then I discovered a Reiki School where I attended class shortly there after. The same thing continued to happen in these classes. Each time someone did Reiki I "saw" the things they intended with the energy.
I have a background of disbelief and ignorance to spirituality (public education) and so I could not believe that this was something real and I wondered why I was never told about this. And what are the possibilities? I obsessed and painted paintings and wrote about my experience.
I was eager to meet someone who has similar eyesight/vision than I. I met people at Reiki school that have seen ghosts and we all experienced intuition with our "third eye" (more stuff not mentioned in public education) but the "glowing pixels" I see are in my "real", "earthly" vision and I could not find anyone who relates.
However, I recently discovered examples of people who see the "glowing pixels." There is a website called isitnormal.com where people can ask if other people relate to the world similarly or not. Here is a link to a page where someone asked "Is it normal to see colorful dots?" My comment is under the handle "astralvision."
Is it Science Fiction or Reality?
Thursday, February 4, 2010
Up on A Tree Stump™ #5: Creative Exceptionalism & Asking "Why"?
Up on a Tree Stump™
(or) All I Know about D&D™ I Learned From Life
©2010 Robert J. Kuntz
"The root cause of any problem is the key to a lasting solution." -- Taiichi Ohno, pioneer of the Toyota Production System in the 1950s. Link to full article.
I have the greatest respect for SF/Fantasy writers and their past and future involvement in the craft. It is indeed they along with the historians and other great artists and authors who have given us by adaptation Role Playing Games, for without their ideas, their time devoted to such imaginative and enlightening subject matter, none of it would exist, there would not have been an RPG, or at least not as we now know it. These authors made leaps in exposing new ideas and in challenging stereotypes in all fields of knowledge and social context, and often with a critical eye brought us profound concepts and new ways of seeing the world through the focused lens of their stories.
The majority of good literature has stood upon a spacious ground of perceptive social critique and in this case SF/Fantasy, in the main, has been no different. By transference, then, we can rightly assume that RPG designs that in whole or part emulate speculative fiction have at least that same range of possible articulation. Even though we can choose to separate an RPG from speculative fiction to the point where it becomes a mere vehicle of entertainment amid flourishes of creative addition by its author (in this case, the game designer and/or GM), there is no denying that pushing the bar of its application can expose ranges that contribute to honoring its fullest potential just as any piece of fiction can.
Thus the creation of more challenging forms of design that reach beyond tired and over-tested varieties indeed marks solidly the reason "why" they are conceived of and then produced to begin with, as these literally go hand in hand with the progressive ideal of design. But it also makes for a unique challenge to take fiction and games and weave them together into a unique tapestry that makes not only sense to the designer but to the players of such scenarios or games. And every great designer, and for that matter, great player, loves a challenge.
We have noted a plethora of titles and themes from past and present authors of speculative fiction, so we know that "whys" in our cousin-market can vary tremendously and often do. Such diversity not only promotes a wider range of interesting product but introduces a wider range of readers while expanding these boundaries. In essence it feeds the industry with new blood through fresh approaches which in turn furthers continued sustainability of creative exchange. That is then good for the industry that such writers or designers are deeply involved in.
However, what is important to some may not be so for others. This re-poses the "Why" in a different light, for a truly intransigent creator looks to outdo past designs to make his or her mark. They are the ones who will ultimately, in many cases, deserve the accolades of informed fans and valued critics. Unfortunately, most beginning writers and designers often fail to realize that ongoing homework is needed to succeed in such markets. Homework can here be roughly defined as necessary planning but takes into effect an ongoing challenge he or she envelopes themselves in. This includes innovative story, plot and character development; and in the case of RPG scenarios this will include what might be unique among its parts and how these do or do not compare to previous designs. In either case, creating unique inroads may require more planning and/or reading past examples or primary texts depending upon the proposed story's/scenario's specifics and depth.
To successfully pursue a career in speculative fiction or with any of its related by-products attaching to the RPG industry, writers should not cast their works in a mould that will more often be viewed as mere imitation. Indeed the challenge for those intransigent few who see such investments as a continued test of their creative metal is to continue outdoing themselves and others, and by correspondence greatly influencing all of what they value.
The Lake Geneva Tactical Studies Association as a group had a no holds barred approach to design. We were all very opinionated--I argued with EGG over points that I fet strongly about. I was in fact looking for "Whys". His previous tutoring of me when I was age 13 finally found purchase around age 16 in exactly the entire realm as he had projected it, which was to be unique, not just to follow his example only. EGG was a strong supporter of investigating possibilities and absracting "what ifs" from anything before him. Given that mindset we were as a whole disposed to sliding this way or that on issues of creative departure but more often found ourselves in agreement through such exchanges. Don Kaye, his childhood friend and co-founder of TSR Rules, summarized his perspective on this differently but with the same open respect for EGG: "Rob, I argue with him not so much because I think he's wrong, but just to keep him honest."
This working idea of open discourse which always fed creative rumination and critical departures from the norm or "fashionable" worked itself into D&D's play-test and design, as I've noted elsewhere, and became a very important notation for me when considering how this now relates to the whole idea of design and thereby learned artistc processes of that time. In consideration of this ongoing impact, I feel that designers should look as hard at their sources for inspiration as many like myself have done: EGG was a prolific writer, inspired game designer, trenchant humorist, avid and informed critic, amateur artist, animated story teller, superlative editor, and the list goes on. But above all EGG was an outspoken individual, and that added continuous depth of expression to his designs. There was no middle ground as he always attempted to go beyond what was being presented. When faced with design hurdles he was not shy (that word does not figure into his make-up at all) to call upon the LGTSA members to discuss options, or to play-test an idea. When faced with creative challenges (as in his Alexander he Great board game) he advanced innovative system design. Throughout all of his creative phases his voice was heard and his opinions were felt loud and clear and were for the most part respected (except by certain fragile and sensitive egos); and he was highly regarded as a designer who pushed the limits of design.
Part of the reason why this played out so was in fact due to a non-competetive arrangement between us. We were not competing with one another but in fact contesting to see who could contribute to making whatever design was before us better. In essence no one then had any time to be offended or put off by all of the flurry of debate and criticisms and play-tests and the holistic parts that were constantly being interchanged. This wasn't outwardly about ego, though of course ego is vested in design at some level, but most certainly about creation and the creative ideal. As Dave Hickey points out in my recent video post, creators, especially truly unique ones, should be allowed to express their opinions in open discourse without somebody being offended. Creativity is about reaching outwards and beyond and that is done at a sustainable level which is as unique as the artist doing so.
When we were refining D&D through play-test--in fact when we play-tested and developed all games then--we were in DEEP and open discourse. Creativity and transformation cannot occur between others in closed discourse and every artist knows this. On the personal level I have always noted that strongly creative people have equally strong opinions. It is intrinsically part of their natures, or else they could not separate from a community standard and choose their own unique paths for expression. And if anyone believes that true creativity can aspire and grow and implant itself on one's doorstep and in their hearts, otherwise, they are mistaken. D&D separated from the wargames community and formed a totally new game concept and game type; and while doing so, it was at first ridiculed, misunderstood and often vilified. But its adherents stuck with it and proved that creative exceptionalism is the rule, not sameness. What made RPG possible were select designers and play-testers who became responsible for the unlimited possibilities of human expression in a game where people, not standards, had recourse. In comparison, one cannot look at an artistic product because of this, and as Hickey noted in that video, again, and not see the artist or his kin. And in doing so, I might add, you cannot look at the best of these either without seeing, if only in some degree removed, what inspired that art, design, or writing.
Co-equal with that, certain art can be imitated, but artists cannot be. There will always be distinctions in this by their very acts, natures and beings; and more importantly, the fire of individual creation is not found in "grouping principles" but in standing away from said group and building one's own fire. Gary Gygax was, and still is, the prime example of outspoken individualism in our industry, and so too those whom he encouraged along such paths. It is a fundamental truth that an artist must have absolute freedom to be uniquely creative. This sometimes requires the interjections of others, but in the end, it most certainly requires that a true creator take his or her hammer and smash home the nail of self expression. Otherwise designers and writers adopt another's truth and with that lose their individual creativity and trim their capacity. And the latter in no way embraces what we--prior to and during the years of TSR--promoted while upon the unending search for creative exceptionalism.
Tuesday, February 2, 2010
Dave Hickey on The Evils of Creationism: Art History According to Darwin October 21, 2009
Monday, February 1, 2010
Poul Anderson's "On Thud & Blunder"
While organizing files with a future mind to referencing I came across this gem which I have quoted from for one of my future essays. This is well worth reading for anyone crafting fantasy worlds, tales, fiction and/or FRPG related matter. From one of our undeniable Masters... Poul Anderson. Here's a partial, then the link to the rest at SFWA.
... " With one stroke of his fifty-pound sword, Gnorts the Barbarian lopped off the head of Nialliv the Wizard. It flew through the air, still sneering, while Gnorts clove two royal guardsmen from vizor through breasplate to steel jockstrap. As he whirled to escape, an arrow glanced off his own chainmail. Then he was gone from the room, into the midnight city. Easily outrunning pursuit, he took a few sentries at the gate by surprise. For a moment, arms and legs hailed around him through showers of blood; then he had opened the gate and was free. A caravan of merchants, waiting to enter at dawn, was camped nearby. Seeing a magnificent stallion tethered, Gnorts released it, twisted the rope into a bridle, and rode it off bareback. After galloping several miles, he encountered a mounted patrol that challenged him. Immediately he plunged into the thick of the cavalrymen, swinging his blade right and left with deadly effect, rearing up his steed to bring its forefeet against one knight who dared to confront him directly. Then it was only to gallop onward. Winter winds lashed his body, attired in nothing more than a bearskin kilt, but he ignored the cold. Sunrise revealed the shore and his waiting longship. He knew the swift-sailing craft could bring him across five hundred leagues of monster-infested ocean in time for him to snatch the maiden princess Elamef away from evil Baron Rehcel while she remained a maiden — not that he intended to leave her in that condition … .
Sunday, January 31, 2010
DimeNovels
Friday, January 29, 2010
Black Festival Going to Press
I am proud and excited to offer our first Swords & Sorcery fiction in the form of my novella, "Black Festival."
My Barbarian Frank, Wolfar, dominates this tale of 20,000+ words along with his off-and-on companion the rogue, Thekela. Written in the style of Gardner Fox's and REH's Kyrik and Conan tales, I know that this will satisfy. This will soon be available from Noble Knight games (link above). We are only issuing 150 impressions and they will be signed and numbered by myself. Be looking for a *specific* release date in the next 2 weeks from myself and NKG.
If anyone has questions, feel free to ask away. Here's the prolog and back page matter...
Wednesday, January 27, 2010
Gary Con II, Honoring the Memory of The Father of Role-Playing Games
Greetings Seekers,
The Gary Con II Event catalogue is posted on the website (www.garycon.com/registration/2010_catalog.pdf). Check out the Distinguished Guests (including Robilar himself!) and the featured events. Everyone that pre-registers will be able to reserve 2 slots before the doors open. Featured events will fill up quickly- so don't delay.
For those that don't know, Gary Con II will be held 19-21 March at the Lodge at Geneva Ridge in beautiful Lake Geneva, WI. Go to the Gary Con website to pre-register (www.garycon.com). It is only $20 for all three days!
I look forward to seeing you all there, playing games and honoring the memory of The father of Role-Playing Games.
Luke Gygax
Tuesday, January 26, 2010
Jessica Amanda Salmonson
Another great author of both fantasy/horror-fiction and non-fiction, and a superb book that I am reading of hers--The Encyclopedia of Amazons--and well worth the time spent for inspiration regarding woman warriors, past to (near) present.
Also note her website here which is a treasure trove of information (including extensive essays) on fantasy, legend and the supernatural. Thanks Jessica (and all of her friends and associates)!
Sunday, January 24, 2010
From the Desk Top: The Pursuit of Good Game Design
Friday, January 22, 2010
Re: Creative Stirrings. What is that metallic ball that has a sponge-like substance within it?
Spheres discussed on LotGD post called Creative Stirrings referring to JournalizeThis post The Problem with ScienceThe following is text from an article summarizing several accounts of Mystery Spheres Baffle Nasa:
A balanced and concentric ringed mystery spheroid
The riddle of the rotating spheres, that rotate completely, twice a year, on their own axis – "baffle NASA scientists"Man and rock. Stones, which are billions of years old and rotate on their axes, while in a vibration free environment, captured the attention of Mr. John Hund of Pietersburg fifteen years ago. Review previously published reports about Hund's journey to the Gestoptesfontein mine near Ottosdal in the Northern Province where he found a stone just like the one he read about and saw in the Klerksdorp museum.
While playing with the stone on a very flat surface at a restaurant one day, Hund realized it was very well balanced. He took it to the California Space Institute at the University of California to have tests done to determine just how well balanced it was. "It turned out that the balance is so fine, it exceeded the limit of their measuring technology and these are the guys who make gyrocompasses for NASA.
The stone is balanced to within one-hundred thousandths of an inch from absolute perfection," explains Hund. Nobody knows what these stones are. One NASA scientist told Hund that they do not have the technology to create anything as finely balanced as this. He said the only way that either nature or human technology could create something so finely balanced would be in zero gravity.
Here is an extract of Mr. Hund's letter:
The existence of the sphere came to my attetion ca 1977 while removing endangered rock engravings from the site where pyrophyllite or "wonderstone", as it is commonly known in the region, is mined on the farm Gestoptefontein (meaning plugged fountain) near the little village of Ottosdal about 110 km from Klerksdorp in South Africa's Northwest Province.
I was intrigued by the form of the spheres, grooves around the middle and the fact that they are as hard as steel, while the material (pyrophyllite) in which they are found, is as soft as limestone with a count of only 3 on the Moh scale.
As you probably know, pyrophyllite (Al2 Si4 O10 (OH)2) is a secondary mineral and the deposits were formed by a process of sedimentation. On Gestoptefontein volcanic activity was responsible for the forming of outcrops varying in height from about 10 to 100 meters. The smooth and relatively soft surface on the slopes were ideal for the prehistoric dwellers (San) to make their engravings of animal and abstract designs.
On Gestoptefontein these outcrops were "swan" into huge pieces by means of twisted steel cables running zig-zag on pulleys for several kilometers. These blocks were then cut by the same method into more manageable pieces of about 500 x 500 mm. Occasionally the "sawing cable" got stuck on one of the metal spheres embedded in the pyrophyllite.
They vary in size from " 30 – 50 mm in diameter and have perfectly concentric grooves round the center as if they were molded. Inside the hard "shell" some have a spongy substance, while in others it resembles charcoal.
When only partly embedded so that they can be seen on the surface, they are not all spheres, but some are also oblong in form.
According to Professor Andries Bisschoff of the University of Potchefstroom (retired some years ago) they are limonite concretions. Due to the relative scarcity of the spheres and the almost impossibility for outsiders to obtain samples from the mine, his conclusions have not been verified by other scientists.
It is very strange that the grooves are always and only round the center. Mr. Credo Mutwa, a notorious witch doctor from the city of Soweto was brought to the museum by a TV – team some years ago and he as well as some amateur archaeologists believed the spheres to be from outer space. It is also hard for me to believe their theory. The original sphere exhibited in this museum was stolen by a white sangoma (witch – doctor) - not Mr. Mutwa, for its supposedly magic qualities and was never retrieved.
Inquiries were made from all over the world about this phenomenon. Countries include Canada, Switzerland, Denmark, Germany, England, USA, Norway, France and Botswana. Institutions such as the University of South Florida, Miles Price and Associates, the Society for Physic Advancement (S.A), Kokkolan Kaupunchi (Finland), Esotera (Germany) Geologisches Institut der Universiteit Pleicherwall (Germany), the Department of Philosophy UICC (Chicago), Danfoss (Denmark), Illustreret Videnskab (Coppenhagen), Louisiana Geological Survey, Gale Research Company (Michigan) and Search and Research Institute of Florida also made inquiries.
I wrote NASA HQ, to confirm or deny this in 2000, and never received a reply. Mr. Hund's letter was removed from the Klerksdorp Museum page, afterwards, when I checked back some time later, and the page re-designed.
߃--¹¹
Psybertronist
Text from:
Mystery Spheres Baffle Nasa
References:
Off the Record. Ted Loman interviews Micheal Cremo
Forbidden Archeology Secret Discoveries of Early Man
Govardhan Hill Publishing
Closest Natural Mineral to Compare With
The Metamorphic Conjecture of Origin
Manganese Oxide Considerations in Metamorphic Conjecture
Pyrite Nodules Resemblance in Metamorphic Conjecture
Images: Gallery of Mystery
Thursday, January 21, 2010
"Welcome Back to the Creative Fold." Extracted from my In Progress Memoirs
Creative Stirrings
1) I have posted this link before, but cannot recommend enough the diversity of illustration and art contained at this blog.
2) The Journalizer's blog "Journalize This" raises numerous avenues of thought, expression and dare I say "concern" with her recent post here. Now what is that metallic ball that has a sponge-like substance within it? Imaginative, inquiring minds want to know... among other things.
3) RPG Theory Comprehensive Link. Some interesting articles here which lead to this quote by jrients at the FORGE: "Roleplaying reconnects us with our ancient need to sit in a circle and tell stories. More and more, our culture surrenders our storytelling to an elite who deliver stories to us via TV/movies. For most of humanity's history storytelling was an active endeavor, today it has become passive..."
Very good! I once commented during a video interview at GENCON that RP is a tribal event with the constant exchange of information, everyone gathered about the elder to hear not only stories, but to assimilate information that might not otherwise be gathered or retained. It was/is entertainment and learning at once, which is the way education should be, so I feel.
Back to meine Arbeit.





















