Monday, August 16, 2010

A Misty Elsewhere

Mark Reep - If I Could Find The Way Again
Randomly stumbled onto an artist today named Mark Reep.

Some recent drawings of his can be found here.

They are like what Chris Van Allsburg might create if he were tasked with illustrating a D&D Module. The entire gallery is inviting and awesome stuff. He also has a gallery over at epilogue.net.

It all has that dreamy quality... all of these drawings show places I want to adventure in and explore.

Sunday, August 8, 2010

Take a Look-See at This

New electronic tabletop RPG environment.

I guess there's no avoiding the further collapse of RPG P&P with gadgets like these continuing to make their presence known to the tech-savvy younger generation.

Even Marvel Comics has electronic subscriptions.  When I learned about the latter my reaction was, "Huh"?  What happened to collecting and trading and being the first in line at the comic book store, and evaluation, etc.?  Unreal.  And in such a short time, as I am only 54 years of age and glowingly remember my own CB collections (Dr. Strange and Silver Surfer, Spectre and the Brave & the Bold!).  [shakes head in disbelief]

Saturday, August 7, 2010

Google This..

"Major RPG gaming news sites"...

...and tell me what you feel afterwards.

Thursday, August 5, 2010

Illustrator Sandy Plunkett

An interesting person with some spot on views on art as experienced over many years.

Website & Galleries.

Recent Article Here.

And Video.



Saturday, July 31, 2010

Axe & Hammer's OD&D Post



A good historical post by GW is here and of all things includes an extrapolated cover (above) of my unpublished Supplement 5 for D&D, Kalibruhn.


Good, creative work, GW!

Friday, July 30, 2010

Hydra Miniature's Game at GENCON

Good ole Tim Knight at HeroPress always seems to get the scoop on really neat things; and my hat is off to him, he puts in the time and writes the "rhyme."

Now take this recent news from HP for instance.  A Pulp SF game debuting at GENCON, and sold out for all of its sessions:

WAR ROCKET

Also note their previous release


And links...





Thursday, July 29, 2010

PPP's Old Forums to Close Down


UPDATE 9/14/2011:  Yuku does not allow one to archive the information from their boards and after many different attempts to do so ended in failure we gave up.  The forums will remain in place as an information repository and can be accessed by the link below.

Our old forums here are set within the coming months to be closed down.  I am working with another person to salvage the posts collected there so these do not pass into the dust-bin of electronic history.

I want to thank every one of its 432 members who participated there since 2002.  They were good times.

Here are the final stats for the record:

Founded: 05/22/02



  • 95 Avg visits per day
  • 776 Avg views per day
  • 0 Posts per day
  • 0 Posts in last 24 hours
  • 394986 Total visits
  • 1760877 Total views
  • 65196 Total posts
  • 2343 Total topics
  • 432 Total members

Wednesday, July 28, 2010

Monday, July 26, 2010

Interview Link with SF Author Ian McDonald

An interesting interview.  McDonald has a "ten-year itch" when it comes to doing new things and blazing new horizons with his writing.  Well worth the read.

Comic-Con 2010 Nerds Counter Protest

Gotta love it...

Ooh. Looky Here: "No Ordinary Family"

Look at the preview that Mr. Knight posted at HeroPress.  Really cool made for TV series.  I don't watch regular TV but might make an exception for this.

Sunday, July 25, 2010

(Re-) Reading: Part de Deux





The Discarded Image, by C. S. Lewis, in my estimation his greatest work.  Especially notable is chapter VI.

A concise summary is here.

Thursday, July 22, 2010

The Road Goes Ever On...

After much discussion with friends and associates and after much deliberation over the past year and specifically during the last few months, I have reached the decision to suspend PPP's publishing endeavors where these relate to D * D compatible materials.

This does not effect PPP's non-fiction, fiction and other special products, which will be available when released through Noble Knight Games.

In order to satisfy some parts of the current fan base, I have negotiated  a non-exclusive contract with a well known RPG publisher for the release of my original Castle Greyhawk levels; this will fulfill at least that prior commitment to the fans.  A suitable press release is forthcoming regarding this, so I will not speak too much about it now.  These will in all likelihood be the last "related" products that I release in that specified sub-category of D*D compatible material.

The why of this is embedded in a letter I recently sent to Marv Breig (OD*D pro-board founder), a large portion of which follows:

"In 1968 (where my history starts in organized gaming) and through and up until the release of OD*D in 1974 we were gamers/writers/designers in LG.  So many games being played and talked about and written about during those times, board and miniature ones, of course.  Perren, Bobek, Hoyer, Arneson, Reese, Tucker, Morales, Kaye, Lakofka, Carr, Crane, Stafford, Webster, Lowry, Gygax and of course Kuntz, and that does not begin to total the associations via games, conventions, letters, PBM, phone calls that we as IFW members shared.  The experiences were many and ongoing, and as varied as were the personalities participating then.  It was always changing--who was coming up/to LG to play(test) and with what game(s), or where we were going by train or auto to do the same.

I was young then (in '68) and truly an idealistic kid, and as such soaked it up and believed, truly got into it and had an almost worship-like relationship with those who proceeded me--all of them 2 to 3 times older than myself, but for some reason respecting me as a kid, as I stood toe to toe with them in games as I learned through experience and instruction.  After a while they (in a few cases, begrudgingly) respected me.  I earned my stripes then and there and those are my roots, if any, for a past that eventually produced D*D and the three castles, Blackmoor, Greyhawk and El Raja Key.

I am now left with creative choices.  Yes, I became "known" as a D*D designer. And yes, there are those "holy grail" of projects which some want to see.  But in retrospect, what I have seen is me shrinking as a designer (as envisioned from those earliest days as noted) in lieu of creating the past rather than in promoting the future.  You see, we were all then about the future, and the future did not stop then, nor will it stop for anyone who continues to look to the past as a guide to the forward steps needed to continue blazing the trail.  D*D though a large example of that philosophy we so boldly pursued then is but one example of it; and if there is anything I am sure that any of those named above would appreciate is for the fans to understand at the very least that much and what it meant then and what it means now by extension.  There is no "Old School," so to speak.  This was (and is) about creating, and one does not do that in a vacuum of time, but always by looking back on the classics and going forward; and that is what I deem that I must do to reclaim that feel again, to go full circle rather than be stuck in a circle which in essence is complete."...

What I will be involved with:

--The Convention Circuit:  Getting to and participating at different levels at as many conventions as I can.  This will include those I am already participating at and others.  For instance, I will be running from here on out a very unique game-designer's workshop at North Texas RPGcon and at any other convention which invites me to do so.  That in between stressing at these events, as I have done in the past, the need for more unique creativity in game design through such participation.

--My ongoing participation with the Three Castles Award, again aimed at established and/or up and coming designers of merit and their works.

--The ongoing work on my memoirs and essays.

And on the near horizon, a new company devoted exclusively to a large project now occupying a good deal of my time and which I hope to publish in 1-2 years.  This one has caused me the most excitement, in fact, since my days of play-testing D&D.

This and seriously working on all levels with up and coming artists/designers such as Kyrinn Eis and her fine World of Urutsk, this so that she and others can possibly pave an easier road ahead while doing so--that is, one less strewn with difficulties--while realizing their dreams (in her case, 26 years worth of endeavor).  This will occupy my spare time in various roles such as consulting, editing, development, etc. for such projects.

So I am not disappearing, but am in fact following my own advice, and those of others which follow:


"Being involved in the RPG industry as long as you have, surely you’ve collected bits of wisdom and knowledge along the way. Is there any advice you could give to budding game designers?

"RJK:  Seriously: Throw out everything you think you know, including the rules. Challenge established norms, redefine what imagination and creativity “really” are, ignore the jealous and the pundits (re: critics), push past the mundane and open up possibilities, don’t close them, no matter how absurd someone says you are, or how off base they say you appear to be. With that, follow the words of my oft-quoted author, Orson Scott Card: “How can we experience the literature of the strange if we stay in well mapped lands?”-- my advice from one of the many interviews I've given.

"If we all think alike, if we all become uniform and bland, we shrivel up and die, and the great process shudders to an end. Uniformity is death, in economics or in biology. Diversity within communication and cooperation is life. Everything your forebears, your ancestors, everything you have ever done, will have been for naught, if we ignore these basic bacterial lessons." Autopoiesis and the Grand Scheme, Greg Bear

"Most of the time I look at my work as an ocean of missed opportunities...
My lack of talent & knowledge bedevils me no end... But I realized a long time ago that my art is a race I run alone..."  Michael Bair






Monday, July 19, 2010

Simone Bianchi



Simone Bianchi is in my estimation one of the better comic book/fantasy-weird-sci-fi fine artists producing in the genre today.  Such opinion always evolves from personal taste, but I invite you to view some of his evocative and oftentimes gritty art here and here and to visit his official site.  Do enjoy.

The THREE CASTLES Award (Link)

The submission guidelines are here in pdf form.  Doug has also created a discussion topic at the NTRPGCon site forums for those with any questions or comments.