Showing posts with label Boreal Level. Show all posts
Showing posts with label Boreal Level. Show all posts
Friday, November 27, 2009
Boreal Level Sample: Wynsom's Icicle
Here is a new magic item sample from the Boreal Level due out in December. Text sampling by me and the illo by great ole Andy "Atom" Taylor.
Wynsom’s Icicle
This is the permanent habitat of Wynsom the ice-sylph. She was imprisoned herein by the Frost King, Iraggo, many years ago; and he at times summons her to answer his questions of what she knows, or to entertain him. He has earlier informed her that the more she cooperates with his desires that the more likely he will be disposed to releasing her from the containment. Wynsom has been no fool, however, and she often tells the giant only fragments of what she perceives he wants to hear and often couches her advice in the riddles of her kind. The latter infuriates Iraggo, but he has kept an ever-growing journal (see the entry for Ice Sheaves) of their back-and-forth communications. Most of these unsolved riddles are just the indecipherable remains of their banter, but some have within them traces of truth and wisdom that Irrago cannot fathom.
The icicle has a flat base and tapers to a point at 9” in full height. Operating it requires setting it base-first upon one’s palm. However, the icicle emanates an extreme coldness that damages the holder for 6hp/round held. During this time no concentration can be maintained to invoke the icicle’s power and thus summon her presence. Only those employing protection from cold (i.e., spells or similar) may wield its powers without harm or interruption.
When first observed, its outer surface portrays an opaque ice, rough and encrusted with an icy film. If held in one’s palm for more than a turn, the film begins to noticeably melt, and as the liquid runs down its length the encrustations are replaced by a clear and polished surface. An image of a silver-haired and blue-eyed lady rises from its depth, a miniature but animated bust of a white clad elfin-like figure, which is Wynsom. ...
Saturday, November 21, 2009
New (Old) Map For Original Campaign/Boreal Level Update/Other
I am redrawing a very large level (see sample) that EGG adventured on with his group back in the day. The original was lost so I am redoing this from memory: "The Orcky Level" (or aka, "Grumch's Grotto"). It was originally placed 100 miles NE of the City/Castle. This is where EGG found the Iron Bands of Bilaro (from Unearthed Arcana).
After I do all of the penciling I then outline in black ink and place secret doors in red and down-slants in green. I will update on its progress at various stages. Just like my memoirs I try to do a little on it each day.
Also, the manuscript for The Boreal Level, the first in the Original Castle™ level releases, is over 5,000 words finished and I should have this in the pipeline for purchase by December (mid to late). We have a Frost King, a "strange" white dragon, ice imps and more, but for dessert: white pudding... ;)
Also: The Cursed Village. This is a cooperative design between myself and another (as yet unrevealed) designer. My task has been to create all of the history, monster detail and framework (including mood, background, specific adventure/map details and salient magical/curse treatment and introduction) which is about 4,000 words of matter. Then the co-author will give this the once-over, then back to me for the finalization and editing/additions. I am currently 2,500 words into the treatment; and then we will announce who is helping with this when it's finished on my end. The Cursed Village is a design I envisioned for the Original Campaign™ back in 1995, so it is a late addition, but it's quite deadly as a 4th-7th level adventure, and expands upon the release of one of the NINE from the Original Castle™by my old PC, Lord "R". The good thing about this one that I hit my creative stride with it and this will be great for the co-author. Usually, and as my friends know, if I start a project it will reach its end only if I am satisfied with its total design (i.e., it maintains a consistently high creative component throughout) or else I will not force it. For those who have always wondered why about this, I am kinda like the commercial for Paul Masson done by Orson Welles (though PM is a horrid wine in most cases) where "I never release a project before its time" (or prime).
After I do all of the penciling I then outline in black ink and place secret doors in red and down-slants in green. I will update on its progress at various stages. Just like my memoirs I try to do a little on it each day.
Also: The Cursed Village. This is a cooperative design between myself and another (as yet unrevealed) designer. My task has been to create all of the history, monster detail and framework (including mood, background, specific adventure/map details and salient magical/curse treatment and introduction) which is about 4,000 words of matter. Then the co-author will give this the once-over, then back to me for the finalization and editing/additions. I am currently 2,500 words into the treatment; and then we will announce who is helping with this when it's finished on my end. The Cursed Village is a design I envisioned for the Original Campaign™ back in 1995, so it is a late addition, but it's quite deadly as a 4th-7th level adventure, and expands upon the release of one of the NINE from the Original Castle™by my old PC, Lord "R". The good thing about this one that I hit my creative stride with it and this will be great for the co-author. Usually, and as my friends know, if I start a project it will reach its end only if I am satisfied with its total design (i.e., it maintains a consistently high creative component throughout) or else I will not force it. For those who have always wondered why about this, I am kinda like the commercial for Paul Masson done by Orson Welles (though PM is a horrid wine in most cases) where "I never release a project before its time" (or prime).
Tuesday, July 28, 2009
Boreal Level Map (Sample)

Ramsey and I are conferring by phone this week over the next map he's rendered, a sample of which should be an appropriate teaser. Next in line after we've put this one to bed is the Machine Level which EGG's main PCs playtested (just as Robilar did Tomb of Horrors) before we placed it in the Castle precincts.
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