I have been diligently working on several projects and researching, typing and ordering when I can the 2nd & 3rd parts for this series article. See below my screen shot of the Word file. The darn thing is at almost 5,500 words and it isn't stopping! I took the screen shot on top of the Machine Level MS partial, which gives you a small glimpse of that, as well.
In between I read several short stories and got an idea for an ancient "Greyhawk-like" fiction piece (some of the die-hard WoG fans may recognize several of the allusions here) which is based on old notes contained in my Red Book concerning an rpg adventure I would have liked to have crafted back in the day if WoG had ever been officially revitalized.
It just caught up with me when I was reading part of Smith's "Marooned in Andromeda" and thinking in turn about Lem's, "The Invincible." Don't ask me for a correlation as I don't have an answer to how these things work with me; I just roll with it. But below is a sample of what I wrote (unedited) and what I have tentatively titled: "Flames of the Suulimen." Now, back to writing The Machine Level. On the plate, the Hack-Horrois... :)
Showing posts with label Greyhawk. Show all posts
Showing posts with label Greyhawk. Show all posts
Monday, November 1, 2010
Monday, March 16, 2009
The First "Living" Campaign

I have read with great interest several articles around the net describing the start of Living Campaigns. The idea is that these started with a certain edition of the D&D rules proceeding the original brown box version. I am now casting my two pennies into the mix, not just because I can, but because that's the only way to get rid of copper pieces these days. ;)
First, the term "Living" strikes me as a misnomer, really, but for clarity sake I'll use it here, as the idea of campaign play seems less understandable within its multi-tierd meaning.
When EGG created the one map for City of Greyhawk and the first Castle Greyhawk (12 levels), we had the start of the first campaign in Lake Geneva, 1972. As noted in EGG's introduction to my adventure, Mordenkainen's Fantastic Adventure (WG5), Gary played in a castle/area that I had designed, (N.B., but I had designed no supporting town or city as he had). That was about a month into him starting Greyhawk. So this is the second campaign created in Lake Geneva (late 1972 to early 1973). Both of us were using the Outdoor Survival game map for outdoor adventures then as there was no area map for either of our imagined locations. Gary in fact started in the "mists" when rolling his first PC, Yrag. Later, he was to adventure with other rolled PCs, Mordenkainen, etc., as EGG was very much taken with building his own clan based around what he later named the Circle of Eight in my mileu, which we located on the same OSMap. Note that EGG had two main PCs as I allowed for him to have an additional one as I was for the most part running him solo (but do read hereafter). Then there came a rash of his NPCs as noted in his Up on a Soapbox stories of his adventures within my "campaign" structure and as appearing in The Dragon magazine, a goodly run of 30 stories, in fact. Note an extract from one hereafter (bold emphasis mine):
...#11. Roleplaying for the Dungeon Master: Virtue brings more than its own reward.
Back in those early halcyon days of D&D, all of my time was not spent developing the Greyhawk campaign environment and then serving as Dungeon Master for the ever-growing throng of players. Indeed, after only a few weeks time there were plenty of others working to create campaign settings like that I was doing. So I was offered many opportunities to play, and I did so in about a dozen different settings with as many different DMs. Thus came into being my first PC, Yrag. Now it so happened that the most eager of these other fledgling DMs was Rob Kuntz. Because he took to the new game like the proverbial duck to water, playing in his campaign was a lot of fun, and I did that wherever I could, side by side with many of the regulars from my own campaign. It was in one such adventure that Rob introduced a new cursed magic item, the ring of contrariness. Likely because I was a very intense player myself, Rob made sure that Yrag ended up with the item. The doughty fighter being a risk taker, Yrag immediately put the ring on his ringer. At that point, I was taken aside, and the properties of the ring were explained to me. Laughing silently to myself, I returned to the group.
... someone asked. “What does the ring do?” To that Yrag replied, “None of your business!” As the adventure was just beginning, another player said the matter could be set aside until later, as his character said. “Let’s go” and moved away. The other PCs followed. Yrag sat down. “Come on,” someone urged him. “No, I am staying here.” Being a close-knit band, the others then came back, saying they too would stay. “In that case, I am leaving,” muttered Yrag, as he stalked off. ... After about 10 minutes of this it became apparent to the other players that I was roleplaying, that Yrag was under some malign magical influence that made him uncooperative. Of course I played it to the hilt. For example: “You can’t take the ring off, can you?” Terik tried, to which Yrag responded, “Yes I can, but that’s what you want, so I won’t.” Then, “Yrag, pummel yourself!” suggested Murlynd. “No, I won’t do that, but I’ll smite you!” roared the fighter now in a growing rage. ... Finally, they came up with a means of defeating the contrariness curse ...
So Murlynd (Don Kaye) and Terik (Terry Kuntz) had started as PCs in Greyhawk and easily moved between that area and my own. Also note that EGG refers to that area as an "environment," which is indeed a better descriptive, as there was no defined area, per se, just a relative image in our minds due to the position that each castle and environment maintained on the Outdoor Survival map in relation to the City of Greyhawk.
And so here we note that, indeed, this is the start of the first true "Living Campaign," which was to go on to merge as one with me becoming the co-DM of Greyhawk and thereby transferring my creations, such as levels, gods, magic items and sundry ideas into that combined campaign structure. After that time there was only one campaign, really, as EGG and I had never thought otherwise about such divisions, and the process seemed a natural outgrowth of play. However, when we realized that this could ultimately mean an over abundance of sharing across many campaigns then starting (Ernie Gygax's, Terry Kuntz's, Don Kaye's, et al), then EGG & I instated a firm rule that PCs adventuring in our campaign would thereafter have to obtain permission to do so in others, and this was not usually forthcoming, especially if the DMs were known to be of the lax sort who gave away too much bounty.
Labels:
EGG,
Greyhawk,
Kuntz,
Living Campaign,
Mordenkainen,
Murlynd,
Original Campaign,
Outdoor Survival Game,
Terik,
Up on a Soap Box,
WG5,
Yrag
Friday, March 6, 2009
Origin of the Black Pudding? Roots in CA Smith Conceptions?

One might wonder where EGG came up with all the puddings, slimes and oozes apparent in OD&D and later expanded (pun intended) into so many forms.
I have thought about the pulp story connections, especially those aligned to Clark Ashton Smith's mythos contributions. Strangely, Smith was never recognized as a primary influence in EGG's DMG Recommended Reading list, which I later, and gently, took him to task for while pushing a copy of Timescape's City of the Singing Flame into his hand, which he indeed read, thereafter complimenting the stories therein [1980, while he was visiting with me at my house]. How could Smith, being part of the great triumvirate of REH>HPL>CAS which was so recognized in the pulp community of the 30's & 40's on through the Arkham House reprints, and into the present, have been missed by him?
But I digress. I have tracked many influences for the "puddings" over the years, and I could even extrapolate (and have) from Star Trek's "The Devil in the Dark" episode's "monster" that bored tunnels and was very "pudding-like" in appearance. Of course there is also the "Blob," and perhaps even more to think about, no doubt. We shall never know, unless EGG recounted the influence somewhere I am not aware of.
But do read with care the following about C. A. Smith's "Formless Spawn," and then reference the monsters we described on page #63 of Greyhawk: Supplement #1 to D&D, particularly noting the second to last paragraph there. Could these manifestations have been influenced by such a source as well as used by EGG? At the time there was no connection to Smith's stories by myself (this would begin in 1976, as I had read almost all of the SF & F books that EGG had recommended from his shelves then, and Smith had been completely absent ). We contrived these Greyhawk monstrosities rather quickly then, especially the ogre jelly, as it had that double meaning that we both found humorous thinking future-wise about when its description would (gleefully, for us) elicit the suitable reactions of horror we foresaw from our players. But if Smith was the source, then why no mention of him at all? I have always found Smith's decidedly dark and fantastic stories very inspiring on a fantasy level and have always wondered of his omission from the earliest days of OD&D.
Formless spawn [as referenced from the Wikpedia article]
The basin ... was filled with a sort of viscous and semi-liquescent substance, quite opaque and of a sooty color.... [T]he center swelled as if with the action of some powerful yeast [and] an uncouth amorphous head with dull and bulging eyes arose gradually on an ever-lengthening neck ... Then two arms — if one could call them arms — likewise arose inch by inch, and we saw that the thing was not ... a creature immersed in the liquid, but that the liquid itself had put forth this hideous neck and head, and [it was now forming arms] that groped toward us with tentacle-like appendages in lieu of claws or hands! ... Then the whole mass of the dark fluid began to rise [and] poured over the rim of the basin like a torrent of black quicksilver, taking as it reached the floor an undulant ophidian form which immediately developed more than a dozen short legs.
—Clark Ashton Smith, "The Tale of Satampra Zeiros"
Tsathoggua's will is carried out by the formless spawn, polymorphic entities made of black goo. They are extremely resilient and very difficult to dispatch. Formless spawn can take any shape and can attack their targets in nearly every conceivable way. They are surprisingly flexible and plastic-like, and can quickly flow into a room through the tiniest of cracks. They attack by trampling their targets, biting them, or crushing them with their grasp. The Call of Cthulhu roleplaying game's entry on Formless Spawn also claims that they are powerfully acidic in substance and can dissolve human flesh with even a slight touch [bold emphasis points mine--RJK].
Formless spawn often rest in basins in Tsathoggua's temples and keep the sanctuary from being defiled by nonbelievers.
Labels:
Black Pudding,
Clark Ashton Smith,
Greyhawk,
Gygax,
Kuntz,
Original Campaign
Wednesday, March 4, 2009
Will the Real Robilar Please Stand Up...
Robilar in reality as my PC, then as a fictional icon in many supplemental, published works, has had quite a history indeed. Over time I had tried to reconcile his changed history, a point somewhat reached, in part, through the publication of WotC's Expedition to the Ruins of Greyhawk, that Erik Mona had a skillful hand in reconstructing. Therein we find that there was "another" Robilar, which indeed nicely accounts for the Rary the Traitor revision of his history. No doubt this was inspired by the exchange that Jason Verbitsky and I had on the Greytalk-L in 1997, which I append hereafter. And where is Jason these days? I'd like to invite him to contribute more decisive and enlightening commentaries on the state of our industry, and of Greyhawk, past and present.
****
Subject: Re: [GREYTALK] Robilar's return
Date: Wed, 20 Aug 1997 01:03:24 -0700
From: Jason Verbitsky
To: rjkuntz@gci-net.com
CC: GREYTALK MAILING LIST
rjkuntz wrote:
>
> I have begun taking notes and making sketches for a reworked version of Robilar's castle in the the Gnarley Forest; though with my deadlines for Troll [Magazine] and a novel synopsis forthcoming I have had little time to push this one forward beyond 2 pages of opening text by Robilar's wizard, Otto, who is the narrator for this. I see it as an adventure/narrative with Otto dipping in and out as I paste together Robilar's singular adventures--much like a stream of short stories, but as AD&D formats--and Otto commenting on where R. proceeds to after each (ie., adventure --> narrative --> adventure --> narrative, etc.) This would culminate in his return (possibly with a novel I have in mind) and a minimodule (possibly through DUNGEON) and/or a full module detailing his castle and territories near the Wild Coast.
>
> The adventure could be run solo or with these addiional NPCs:
>
> --Quij the orc hero companion
> --Djinn (yep, someone would have to play Robilar's djnn!)
> --and possibly Otto (in parts only)
>
> The main part would delineate Robilar's whereabouts after his castle was abandonned and sacked (I headed him east towards (what would be France) a temple to Zuggtmoy, ostensibly overseas, now west! perhaps DA#1 map or Oreik's Empire of Lynn). He was carrying an artifact of evil, an orb (cf, Eldritch Wizardry artifacts, and later 1st ed. DMG), which was affecting his mind and obsessing him with uncovering the other parts. Also, I have good premises for explaining away the Rary stuff (since Robilar had access to many clone spells (i.e., the first clone spell, as devised by Dave Arneson, was located and found by Mordenkainen and Robilar in their adventure to the City of the Gods)), and this could easily be done with this outline:
>
> 1) Robilar's castle is sacked
> 2) Rary turns up there and roots through the remains
> 3) Clone spells are found
> 4) Robilar skin samples are found
> 5) Rary devises a plan to defeat the Circle with C-Robilar, who is
> their trusted friend. That is why the C-Robilar (perhaps) was able to
> get so close to and destroy the clones of the Tenser, etc.
> 6) They depart for the desert to hide (near Maure Castle maybe?)
> 7) The real Robilar is now insane, wandering but still driven by the
> artifact and his need for revenge (and possibly a little rest).
> 8) Otto affects temporary cures as Robilar is assylumed in Lynn and
> finally locates the hiding place of Rary.
> 9) Robilar starts his long return as described through
> narrative/adventure again. This culminates in several things...
> A) Robilar changing alignment back to true Neutral (tis where he
> started before the artifacts came into the picture)
> B) The rebuilding/repopulating of his stronghold
> C) Reganing of his Green Dragon Inn in Greyhawk City
> D) The destruction of his enemies
> E) The ressurection of a TSR legend?
>
> Can I get some input here? Would this be something, anything, of interest to you folk to see published? If so, I will write a synopsis based upon this and submit it to Harrold Johnson for his consideration. I had already informed him that I had some Robilar deas, that's it. But this could solidify an approach. Let me know gentlefolk!
>
> Rob
Some input? Sure. Here's a little feedback (for whatever it's worth):
Rob, I think that as Robilar is your character you should have had a say in anything that was done with him. Before TSR published the whole Rary-Robilar caper (Greyhawk Wars & Rary the Traitor) they should have first asked you about Robilar's actions and offered to let you (and/or whoever ran Rary) to write a sourcebook about the characters. If they did offer you this chance and you passed it up, then anything that you publish on Robilar in the future should incorporate those events in _Rary the Traitor_. Wether or not this was the case, you have generously offer to reconcile the FtA Robilar with the real Robliar -- your own.
I think your clone idea for Robilar is an excellent one because: 1) it lets you, the creator of the character, determine Robilar's true actions. 2) yet it incorporates the FtA version of 'Robilar' at the same time. Which bridges the gap between original and FtA campaigns nicely. This is just the thing that needs to be done in any new Greyhawk attempt.
Here's what I'd personally like to see about Robliar from you based on what you've said:
1) A full character sheet and biography detailing everything that Robilar did. Your narrative approach should do this nicely -- be it by Otto as you suggest or by Robilar himself as I would have expected from the _Rogues Gallery_ entry, but it's your call.
Pray tell us all tales of his many adventures that he remembers so well, for now is the later time for you to tell "those who might wish to know his odd facts" (RG 46). This would make an excellent article or series of articles in DRAGON magazine for instance -- I'd re-subscribe to DRAGON if I knew this would happen...
BTW, how does Iggwilv (cf. AoE 330) fit into the story of the freeing of Zuggumoy? Is it a seperate version of the freeing of the demon princess? Or was she there with Robilar and just telling the tale her way to Iuz?
2) The mini-module that you mentioned as you suggest through DUNGEON is likewise an excellent idea which would cause me to resubscribe to that magazine as well. Part of what I liked about _Mordenkainen's Fantastic Adventure_ was that the pre-generated characters weren't 'no-names'. I think it would be a blast to run Robilar, Quij, and Djinn in an ,adventure!
Also by using 'name-brand' pregenerated characters you can easily add a one page summary of what would have happened if the module wasn't run in the campaign. Wouldn't that have been a nice touch in the GDQ or T modules? Gives a better base timeline to work from. If the players use their own characters then changing what happened comes naturally.
3) (An) article(s) or a full sourcebook detailing Robilar's castle and territory in the Gnarley Forest. Both versions would be nice: before it is sacked, and after it is rebuilt (and possibly even a intermediate ruins version as well). This would also allow for Both original and FtA campaigners to make use of the material.
4) You mention Robilar 'regaining' the Green Dragon Inn. Like Robilar's Castle this would make a good article (or series of articles) or a sourcebook. Again it could work in different periods if it dealt with all incarnations of the Green Dragon Inn: before Robilar gained it, how he gained it, while it was his, how he lost it, while it was someone elses, how he regained it, and how it is then.
5) Possibly a sourcebook with all of the above material and more in it; One that ties together everything to do with Robilar. This would allow us all to see the work piecemeal as you create it in the periodicals (and creating sales for TSR via subscriptions, and back issue sales) so we don't have to wait for it to be done. And so there is still room for revisions and expansion to be done once and for all in a sourcebook. Or you could jump right to the sourcebook. A lot of work, but a lot of great material able to be used by all Greyhawkers of whatever ('official') time-period or version of history.
Basically, I'd first like to see you detail everything about the old original Robliar, reconcile this Robiliar with the FtA Robilar, and then afterwards go on developing him as an important personage in the World of Greyhawk's future as you see fit (while reconciling it with FtA). That way the material that you write will be useful to the most Greyhawkers (IMO).
As for the discussions about creating a future Greyhawk that is all well and fine; but the future is build upon the past and the more strongly that the original (i.e. Pre-Wars) campaign is detailed (preferably by those involved in it) the more solid any future history of Greyhawk will likely be. Please, Rob, tell us all about Robilar and make solid that historical foundation so that Greyhawk can thrive in the future.
Well, those are some of my thoughts on the matter of Robilar since you asked. I don't know if feedback of this sort is what you were looking for, but there they are for whatever they're worth to you...
Best of Luck with Robilar whatever you end up doing with him. I look forward to seeing what you are going to do with him.
JV
* * * * * * * * * * * * *
His Dread and Awful Presence, the Hierarch
Jason Verbitsky
JV@bc.sympatico.ca
* * * * * * * * * * * * *
P.S. This is my first 'real' message to the list since my all too lengthy
absence, and the last where I'll use the 'Hierarch sig' as I have
realized that it can clutter up searches of the list archives. However,
I still, naturally, maintain my interests in the Horned Society.
****
Subject: Re: [GREYTALK] Robilar's return
Date: Wed, 20 Aug 1997 01:03:24 -0700
From: Jason Verbitsky
To: rjkuntz@gci-net.com
CC: GREYTALK MAILING LIST
rjkuntz wrote:
>
> I have begun taking notes and making sketches for a reworked version of Robilar's castle in the the Gnarley Forest; though with my deadlines for Troll [Magazine] and a novel synopsis forthcoming I have had little time to push this one forward beyond 2 pages of opening text by Robilar's wizard, Otto, who is the narrator for this. I see it as an adventure/narrative with Otto dipping in and out as I paste together Robilar's singular adventures--much like a stream of short stories, but as AD&D formats--and Otto commenting on where R. proceeds to after each (ie., adventure --> narrative --> adventure --> narrative, etc.) This would culminate in his return (possibly with a novel I have in mind) and a minimodule (possibly through DUNGEON) and/or a full module detailing his castle and territories near the Wild Coast.
>
> The adventure could be run solo or with these addiional NPCs:
>
> --Quij the orc hero companion
> --Djinn (yep, someone would have to play Robilar's djnn!)
> --and possibly Otto (in parts only)
>
> The main part would delineate Robilar's whereabouts after his castle was abandonned and sacked (I headed him east towards (what would be France) a temple to Zuggtmoy, ostensibly overseas, now west! perhaps DA#1 map or Oreik's Empire of Lynn). He was carrying an artifact of evil, an orb (cf, Eldritch Wizardry artifacts, and later 1st ed. DMG), which was affecting his mind and obsessing him with uncovering the other parts. Also, I have good premises for explaining away the Rary stuff (since Robilar had access to many clone spells (i.e., the first clone spell, as devised by Dave Arneson, was located and found by Mordenkainen and Robilar in their adventure to the City of the Gods)), and this could easily be done with this outline:
>
> 1) Robilar's castle is sacked
> 2) Rary turns up there and roots through the remains
> 3) Clone spells are found
> 4) Robilar skin samples are found
> 5) Rary devises a plan to defeat the Circle with C-Robilar, who is
> their trusted friend. That is why the C-Robilar (perhaps) was able to
> get so close to and destroy the clones of the Tenser, etc.
> 6) They depart for the desert to hide (near Maure Castle maybe?)
> 7) The real Robilar is now insane, wandering but still driven by the
> artifact and his need for revenge (and possibly a little rest).
> 8) Otto affects temporary cures as Robilar is assylumed in Lynn and
> finally locates the hiding place of Rary.
> 9) Robilar starts his long return as described through
> narrative/adventure again. This culminates in several things...
> A) Robilar changing alignment back to true Neutral (tis where he
> started before the artifacts came into the picture)
> B) The rebuilding/repopulating of his stronghold
> C) Reganing of his Green Dragon Inn in Greyhawk City
> D) The destruction of his enemies
> E) The ressurection of a TSR legend?
>
> Can I get some input here? Would this be something, anything, of interest to you folk to see published? If so, I will write a synopsis based upon this and submit it to Harrold Johnson for his consideration. I had already informed him that I had some Robilar deas, that's it. But this could solidify an approach. Let me know gentlefolk!
>
> Rob
Some input? Sure. Here's a little feedback (for whatever it's worth):
Rob, I think that as Robilar is your character you should have had a say in anything that was done with him. Before TSR published the whole Rary-Robilar caper (Greyhawk Wars & Rary the Traitor) they should have first asked you about Robilar's actions and offered to let you (and/or whoever ran Rary) to write a sourcebook about the characters. If they did offer you this chance and you passed it up, then anything that you publish on Robilar in the future should incorporate those events in _Rary the Traitor_. Wether or not this was the case, you have generously offer to reconcile the FtA Robilar with the real Robliar -- your own.
I think your clone idea for Robilar is an excellent one because: 1) it lets you, the creator of the character, determine Robilar's true actions. 2) yet it incorporates the FtA version of 'Robilar' at the same time. Which bridges the gap between original and FtA campaigns nicely. This is just the thing that needs to be done in any new Greyhawk attempt.
Here's what I'd personally like to see about Robliar from you based on what you've said:
1) A full character sheet and biography detailing everything that Robilar did. Your narrative approach should do this nicely -- be it by Otto as you suggest or by Robilar himself as I would have expected from the _Rogues Gallery_ entry, but it's your call.
Pray tell us all tales of his many adventures that he remembers so well, for now is the later time for you to tell "those who might wish to know his odd facts" (RG 46). This would make an excellent article or series of articles in DRAGON magazine for instance -- I'd re-subscribe to DRAGON if I knew this would happen...
BTW, how does Iggwilv (cf. AoE 330) fit into the story of the freeing of Zuggumoy? Is it a seperate version of the freeing of the demon princess? Or was she there with Robilar and just telling the tale her way to Iuz?
2) The mini-module that you mentioned as you suggest through DUNGEON is likewise an excellent idea which would cause me to resubscribe to that magazine as well. Part of what I liked about _Mordenkainen's Fantastic Adventure_ was that the pre-generated characters weren't 'no-names'. I think it would be a blast to run Robilar, Quij, and Djinn in an ,adventure!
Also by using 'name-brand' pregenerated characters you can easily add a one page summary of what would have happened if the module wasn't run in the campaign. Wouldn't that have been a nice touch in the GDQ or T modules? Gives a better base timeline to work from. If the players use their own characters then changing what happened comes naturally.
3) (An) article(s) or a full sourcebook detailing Robilar's castle and territory in the Gnarley Forest. Both versions would be nice: before it is sacked, and after it is rebuilt (and possibly even a intermediate ruins version as well). This would also allow for Both original and FtA campaigners to make use of the material.
4) You mention Robilar 'regaining' the Green Dragon Inn. Like Robilar's Castle this would make a good article (or series of articles) or a sourcebook. Again it could work in different periods if it dealt with all incarnations of the Green Dragon Inn: before Robilar gained it, how he gained it, while it was his, how he lost it, while it was someone elses, how he regained it, and how it is then.
5) Possibly a sourcebook with all of the above material and more in it; One that ties together everything to do with Robilar. This would allow us all to see the work piecemeal as you create it in the periodicals (and creating sales for TSR via subscriptions, and back issue sales) so we don't have to wait for it to be done. And so there is still room for revisions and expansion to be done once and for all in a sourcebook. Or you could jump right to the sourcebook. A lot of work, but a lot of great material able to be used by all Greyhawkers of whatever ('official') time-period or version of history.
Basically, I'd first like to see you detail everything about the old original Robliar, reconcile this Robiliar with the FtA Robilar, and then afterwards go on developing him as an important personage in the World of Greyhawk's future as you see fit (while reconciling it with FtA). That way the material that you write will be useful to the most Greyhawkers (IMO).
As for the discussions about creating a future Greyhawk that is all well and fine; but the future is build upon the past and the more strongly that the original (i.e. Pre-Wars) campaign is detailed (preferably by those involved in it) the more solid any future history of Greyhawk will likely be. Please, Rob, tell us all about Robilar and make solid that historical foundation so that Greyhawk can thrive in the future.
Well, those are some of my thoughts on the matter of Robilar since you asked. I don't know if feedback of this sort is what you were looking for, but there they are for whatever they're worth to you...
Best of Luck with Robilar whatever you end up doing with him. I look forward to seeing what you are going to do with him.
JV
* * * * * * * * * * * * *
His Dread and Awful Presence, the Hierarch
Jason Verbitsky
JV@bc.sympatico.ca
* * * * * * * * * * * * *
P.S. This is my first 'real' message to the list since my all too lengthy
absence, and the last where I'll use the 'Hierarch sig' as I have
realized that it can clutter up searches of the list archives. However,
I still, naturally, maintain my interests in the Horned Society.
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