I have been occupied with rest ever since my return from NTRPGCON 3. I have managed to finish an interview started months ago and that should be published on another blog very soon.
Fight On! magazine will be dedicating an issue to me, I believe it's #14, and Allan Grohe is sending them an article I originally published in Wargames Magazine, IIRC, back in 1977 or thereabouts.
My immediate projects proceed slowly while matching the re-energizing I'm getting from a very demanding personal and health challenging 2010.
North Texas wore me out, however, fun though it always is. The Workshop was a great success and I will run it again next year. The adventure we designed in the six hours participants colluded to do so was DMed by me the very next day , though the players in that might as well have been zombies, instead, as they were frightfully slow, disorganized and made me, tired as I was throughout the entire convention, seem spry by comparison. Hate to say it, but that's the truth.
It has been tentatively named, "The Mad House"; and it will eventually find print through NTRPGCON as an added way of generating income for the convention.
One participant in the workshop said during it, "Wow! I cannot believe what we've accomplished in an hour's time!" They were a good crew; and my hat goes off to them and to David Rhea, Doug's son, who participated at an ever increasing and creative pace as we continued. He wishes to design solid adventures and called the whole ordeal, "Just Crazy!"
That's about it. I will not be posting too much on a regular basis, sorry. The pace I kept up before, coupled with the demands of writing and research, means that I have to cut somewhere. I just don't have the energy for blogs and forums and even my Q&A on DF has suffered due to this. However, that means that I can concentrate on the creative for print, and that has been my only concern for years, so it is not alien to me.
Pied Piper Publishing is no more due to my health. I cannot manage it on all levels. It was a nice run under the imprint; but imprints are just that. I will continue to write when time, health and inspiration combine and allow me to do so.
Find out more when my interview is published; should be very soon.
Good Gaming to all!
RJK
PS--I wish to thank all of you, especially Scottz, for the wonderful articles that you posted here and wish you all continued good luck with your creative endeavors!