Using the Field of Glory wargaming rules & Dragon Magazine #37 for inspiration, I shall continue to represent Gary Gygax's Orders of Battle for certain renowned figures from the World of Greyhawk.
NOTE: As I explained in my first "Armies" post, the FoG rules state that each base of models could normally represent 250 men-at-arms. I had chosen a 25 men-at-arms ratio per base because it allowed an average sized army full of models to be placed on the game table. Now using this ratio, four of the first five armies range in size from 19 to 35 bases. Mordenkainen's Army comes in at a whopping 161 bases with 341 models (that's 682 counting the horses!). If this were the only army I was ever going to build, maybe I would go for it. To keep it more manageable, and comparable to the other four character armies, I will bump the ratio to 100 men-at-arms per base. This keeps it from being too unwieldy and will only require doubling up its size later.
An army this size is more in league with the larger state armies which I plan to represent later on. I will be using the standard ratio of 250 men-at-arms per base. Yes, the state armies will be THAT huge. For anyone feeling ambitious to build one of these armies in either scale, I will list the number of bases in both ratios. The number of actual models per base will be the same for both.
100 men/base will be listed in BLUE.
250 men/base will be listed in GREEN
So, here is...
Mordenkainen's Army List
Commander-in-Chief: Mordenkainen: (MU of 20th level)
= 1 base / 1 base
Medium Cavalry: 500 (Regulars) = 5 bases / 2 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)
Light Cavalry: 500 (Regulars) = 5 bases / 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)
Light Horse Archers: 1,000 (Regulars), = 10 bases / 4 bases
(2 models/base; riders on horses, no armour & small shields, bows)
Light Horse Archers: 2,000 (Levied) = 20 bases / 8 bases
(2 models/base; riders on horses, no armour & small shields, bows)
This totals 41 bases with 86 models on them.
This totals 17 bases with 35 models on them.
This force was known to be Chaotic, possibly Neutral, with an absolute zero-tolerance policy towards Evil clerics.
If anyone else builds any of these forces, please let us hear about it. I would love to see your army. It might just be for nostalgia's sake, but I would love to see some of these legendary armies from the World of Greyhawk causing havoc on wargaming tables somewhere in the world...
Next up: Robilar
Ciao!
Grendelwulf
Showing posts with label Mordenkainen. Show all posts
Showing posts with label Mordenkainen. Show all posts
Sunday, February 28, 2010
Monday, March 16, 2009
The First "Living" Campaign

I have read with great interest several articles around the net describing the start of Living Campaigns. The idea is that these started with a certain edition of the D&D rules proceeding the original brown box version. I am now casting my two pennies into the mix, not just because I can, but because that's the only way to get rid of copper pieces these days. ;)
First, the term "Living" strikes me as a misnomer, really, but for clarity sake I'll use it here, as the idea of campaign play seems less understandable within its multi-tierd meaning.
When EGG created the one map for City of Greyhawk and the first Castle Greyhawk (12 levels), we had the start of the first campaign in Lake Geneva, 1972. As noted in EGG's introduction to my adventure, Mordenkainen's Fantastic Adventure (WG5), Gary played in a castle/area that I had designed, (N.B., but I had designed no supporting town or city as he had). That was about a month into him starting Greyhawk. So this is the second campaign created in Lake Geneva (late 1972 to early 1973). Both of us were using the Outdoor Survival game map for outdoor adventures then as there was no area map for either of our imagined locations. Gary in fact started in the "mists" when rolling his first PC, Yrag. Later, he was to adventure with other rolled PCs, Mordenkainen, etc., as EGG was very much taken with building his own clan based around what he later named the Circle of Eight in my mileu, which we located on the same OSMap. Note that EGG had two main PCs as I allowed for him to have an additional one as I was for the most part running him solo (but do read hereafter). Then there came a rash of his NPCs as noted in his Up on a Soapbox stories of his adventures within my "campaign" structure and as appearing in The Dragon magazine, a goodly run of 30 stories, in fact. Note an extract from one hereafter (bold emphasis mine):
...#11. Roleplaying for the Dungeon Master: Virtue brings more than its own reward.
Back in those early halcyon days of D&D, all of my time was not spent developing the Greyhawk campaign environment and then serving as Dungeon Master for the ever-growing throng of players. Indeed, after only a few weeks time there were plenty of others working to create campaign settings like that I was doing. So I was offered many opportunities to play, and I did so in about a dozen different settings with as many different DMs. Thus came into being my first PC, Yrag. Now it so happened that the most eager of these other fledgling DMs was Rob Kuntz. Because he took to the new game like the proverbial duck to water, playing in his campaign was a lot of fun, and I did that wherever I could, side by side with many of the regulars from my own campaign. It was in one such adventure that Rob introduced a new cursed magic item, the ring of contrariness. Likely because I was a very intense player myself, Rob made sure that Yrag ended up with the item. The doughty fighter being a risk taker, Yrag immediately put the ring on his ringer. At that point, I was taken aside, and the properties of the ring were explained to me. Laughing silently to myself, I returned to the group.
... someone asked. “What does the ring do?” To that Yrag replied, “None of your business!” As the adventure was just beginning, another player said the matter could be set aside until later, as his character said. “Let’s go” and moved away. The other PCs followed. Yrag sat down. “Come on,” someone urged him. “No, I am staying here.” Being a close-knit band, the others then came back, saying they too would stay. “In that case, I am leaving,” muttered Yrag, as he stalked off. ... After about 10 minutes of this it became apparent to the other players that I was roleplaying, that Yrag was under some malign magical influence that made him uncooperative. Of course I played it to the hilt. For example: “You can’t take the ring off, can you?” Terik tried, to which Yrag responded, “Yes I can, but that’s what you want, so I won’t.” Then, “Yrag, pummel yourself!” suggested Murlynd. “No, I won’t do that, but I’ll smite you!” roared the fighter now in a growing rage. ... Finally, they came up with a means of defeating the contrariness curse ...
So Murlynd (Don Kaye) and Terik (Terry Kuntz) had started as PCs in Greyhawk and easily moved between that area and my own. Also note that EGG refers to that area as an "environment," which is indeed a better descriptive, as there was no defined area, per se, just a relative image in our minds due to the position that each castle and environment maintained on the Outdoor Survival map in relation to the City of Greyhawk.
And so here we note that, indeed, this is the start of the first true "Living Campaign," which was to go on to merge as one with me becoming the co-DM of Greyhawk and thereby transferring my creations, such as levels, gods, magic items and sundry ideas into that combined campaign structure. After that time there was only one campaign, really, as EGG and I had never thought otherwise about such divisions, and the process seemed a natural outgrowth of play. However, when we realized that this could ultimately mean an over abundance of sharing across many campaigns then starting (Ernie Gygax's, Terry Kuntz's, Don Kaye's, et al), then EGG & I instated a firm rule that PCs adventuring in our campaign would thereafter have to obtain permission to do so in others, and this was not usually forthcoming, especially if the DMs were known to be of the lax sort who gave away too much bounty.
Labels:
EGG,
Greyhawk,
Kuntz,
Living Campaign,
Mordenkainen,
Murlynd,
Original Campaign,
Outdoor Survival Game,
Terik,
Up on a Soap Box,
WG5,
Yrag
Thursday, March 5, 2009
Mordenkainen Remembered

Mordenkainen the Great
by Rob Kuntz
Twice stricken and fallen so,
Mordenkainen the Great,
Shaper of Worlds,
Shaper of Souls.
Iron claws could not rend thee,
Neither did puddings black scare,
Join you now in feasts laid out,
A year's repast so fair.
Fire and ice you commanded,
Fantasy gouts all colored rare,
Your magical words cleaving high,
To change our earth, so bare.
Wither Murlynd in his 'pose?
And wither authors you did meet,
While walking paths of ancient times?
...Whom now in fondness you entreat.
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