“Know, sir, that we are a company of righteous fellows, most evilly disposed in one way or another by the false-knight, Baron Teric whose castlewick at Edgewood on Wild Road is the bane of freemen and a nest of caitiffs.
--The Gnome Cache (Chapter Two) by Garrison Ernst, The Dragon #2 (August 1976)
Garrison Ernst was, of course, a pseudonym of the late Gary Gygax and the fantasy serial The Gnome Cache is one of his earliest published works of fantasy fiction. Whatever its defects as literature, it's an invaluable record of the early days of the Original Campaign. The serial introduces us to Oerth, a parallel world "very similar to this earth in many ways, but ... also quite different." Over the course of its six chapters, we learn of places whose names are immediately recognizable, such as Blackmoor, as well as those whose names are close to ones we already know, such as the Great Kingdom of Thalland, and those that are more unfamiliar, such as Nehronland. We also hear of personages great and small whose names are similarly familiar, like Saint Cuthburt [sic] of the Cudgel and the villainous Baron Teric mentioned above.
It's important to bear in mind how much the Original Campaign evolved significantly over time, from its origins in the Castle & Crusade Society of the International Federation of Wargamers to the more well-known form under which it was published by TSR in 1980. As The Gnome Cache attests, even the names of places and characters evolved over time, making it sometimes difficult to determine correlations between earlier versions and those that came later. Likewise, alterations were sometimes made for publication, further muddying the waters by creating the false impression that "official" publications were fully accurate representations of characters, places, and events in the Original Campaign.
One of the things I've most enjoyed over the past year is unearthing the "secret history" of the Original Campaign. Discovering, for example, that the earliest map of the setting was based on the geography of North America, with the Free City in roughly the same position as Chicago (with whom it shares a historical penchant for political corruption), made me feel as if I were an archeologist of gaming antiquity. In a sense, I was, since much of this information had lain hidden from view for decades. For that reason, I am especially grateful to this blog's host, the Lord of Green Dragons himself, for the work he's done in contributing to not only my understanding of the Original Campaign's history, but the understanding of interested gamers everywhere. Here's hoping that the next year will bring even more of this hidden knowledge to light.
It's important to bear in mind how much the Original Campaign evolved significantly over time, from its origins in the Castle & Crusade Society of the International Federation of Wargamers to the more well-known form under which it was published by TSR in 1980. As The Gnome Cache attests, even the names of places and characters evolved over time, making it sometimes difficult to determine correlations between earlier versions and those that came later. Likewise, alterations were sometimes made for publication, further muddying the waters by creating the false impression that "official" publications were fully accurate representations of characters, places, and events in the Original Campaign.
One of the things I've most enjoyed over the past year is unearthing the "secret history" of the Original Campaign. Discovering, for example, that the earliest map of the setting was based on the geography of North America, with the Free City in roughly the same position as Chicago (with whom it shares a historical penchant for political corruption), made me feel as if I were an archeologist of gaming antiquity. In a sense, I was, since much of this information had lain hidden from view for decades. For that reason, I am especially grateful to this blog's host, the Lord of Green Dragons himself, for the work he's done in contributing to not only my understanding of the Original Campaign's history, but the understanding of interested gamers everywhere. Here's hoping that the next year will bring even more of this hidden knowledge to light.
