Sunday, March 25, 2012

Ron Paul and Game Design

This post is actually a response to something Rob posted in a reply below. My comment was too long to be accepted as a reply, so I'm putting it here:

Thanks for the reply, Rob.
As you suggest, the success of a (seemingly) simple core concept depends on the dynamics of its development -- in game design or politics. What could be more simple (or correct) than the concept that citizens should be left alone to pursue happiness as they please? I would say (coming from my more socialist Canadian upbringing) that government does have a role in helping those who can't help themselves (because no one ever seems to start on a level playing field, these days: so these people have a much more limited scope in which to exercise their rights), but we do have the same, simple, starting place.
As for game design and Maze of Zayene, I don't wish to draw you into a discussion you don't want to have. However, I did once (years ago) promise you a review of MoZ, which I never did (working for tenure got in the way). I won't do it now either, except to offer a few ideas related to what's going on in this thread.
In retrospect, what impressed me about that series embodies the "thinking outside the box" philosophy that is so important to you: a group of four adventurers is recruited to assassinate a monarch who is oppressing his own people. Interestingly, one of these assassins is a paladin -- that really doesn't fit in with the now-common conception of the class and seems an interesting choice. The whole point of the series, though, was to pull the rug out from under the players' expectations -- they thought they were going to kill a king, but instead have to learn to think outside the box and understand that the king, too, is a victim, that there is a whole network of henchmen, magic, and machinery (headed by Zayene) that is really in control. That is the true enemy. It's pretty easy to see comparisons to the American political system (or the Canadian, to be fair). Right now, Ron Paul embodies to many people the right avenue of attack, the avenue for those who think outside the box and want to dismantle the machinery that currently controls the puppet kings. Isn't Zayene your deadlocked Congress, your bloated lobbying system, your superpack "money is speech" oligarchy? You need to escape this Maze, and the mode of that escape needs to be through thought (not violence) -- pretty much like in the MoZ series.
The image of thinking "outside the box" that really is my favorite in the series comes in Dimensions of Flight (if I recall): the party has to ascend to a high plateau up a series of stairs that really turns out to be a monster that they must fight. This isn't just another reversal of expectations, but embodies what I feel is an important message: often the very thing you think raises you up is the thing you must struggle against to truly gain your goal. This is true in politics: has the American experiment run its course? Does there need to be a new revolution (a peaceful revision of the current system) so that freedom can again flourish? This is also true in game design: I get the sense, Rob, that you are (maybe) struggling against your own past, that you are done with gaming and (I hope) are moving on to other things, that you no longer want to stay stuck in the wood-grained box that history has put you in. Regardless of whether that's right or not, I hope the years ahead for you are full of new challenges and a new sense of life and purpose (some of which maybe you'll share in this blog). I also hope that's true for America.
I know. Maybe to some (most?) it seems ridiculous that I should derive a revolutionary message from a gaming supplement and that I (as an outsider) should care or have any right to comment on the internal matters of another nation. But I do care. I spent 10 years of my life living amongst the terrible and the beautiful that is the USA and felt the hope and promise that William Blake (an Englishman) described, writing only 15 years after your Revolution:
The morning comes, the night decays, the watchmen leave their stations;
The grave is burst, the spices shed, the linen wrapped up;
The bones of death, the cov'ring clay, the sinews shrunk and dry'd
Reviving shake, inspiring move, breathing! awakening!
Spring like redeemed captives when their bonds & bars are burst.

But it's only a "hope" -- you're the ones who have to do all the hard work to make it come to fruition. Is Ron Paul the guy to spearhead change? I don't know -- but your current, two party system does not seem capable of change.
I always felt that Dungeons and Dragons was about using your imagination and thinking beyond the constraints set on gaming and even living. Honest thinking is always revolutionary. I just hope in this post (as in my profession) to encourage people to think and not dismiss my sentiments as the ravings of some lunatic.

****

Mark, I have decided to respond inline.  

Lunatic?  No.  I have found your thoughts, herein and in the past, lucid and thought provoking.

Who would have thought that while we were play-testing the game in '72 & '73 that we would actually take breaks through interjection of humor, philosophical or religious discussion, prime historical or economic referencing, etc.?  Yet that is what occurred most often, as we were not of the game and for the game and by the game, but social, philosophical, and ultimately, free individuals.  But this too, in part or whole, was linked to the game as we saw it and as we experienced it then.  No where is the diachronic process of history more relevant than in D&D, for it draws its ultimate base, and its ever expanding territory of the mind (in the best sense), from many areas, some of which I have noted, above.

Yet a poster here in responding to my recent upsurge in "political" postings decries that this, "used to be a good game blog."  Herein lies the disconnect that the "Reliant Culture" is part and parcel of.  Herein is the reversal of the sharing of thoughts and ideas, the otherwise informed stances of the past that have been disintegrating, and therein and thereby is why, when you strip away all of the foundational excuses to the contrary, why America's great experiment has failed.

My work expresses two things:  1)  Me.  2)  Hope.  It has never changed from being an expression of freedom in both cases.  The very product of that internalized process expresses itself externally in action and in expiation.  It embodies my conjoined ethic.

But in the end I have done enough in these 40+ odd years in game design.  My last interview at Hill Cantons was pretty much a summary of a phase that is now behind me even though it will always remain part of me.

What I do in the future is less important to me than promoting a lasting value though whatever that may be.  

Thank you, Mark, for sharing your thoughts here and at the old Yuku board.  Feel free to ask or probe, or follow-up on something I missed or glossed.  I have always encouraged other authors to post and I am glad you have taken advantage of that.

Kindest Regards as always--RJK

P.S.  The Xaene comparison is pretty spot on.  D&D was originally 3 little brown books; the Constitution is a slim affair you can hold in one hand.  Look at the gigantic mess that has been spawned in their place (40,000 laws passed in the U.S. just last year alone, one out of millions of examples).  Leave it to those who "know better" to pretty much water down or destroy a good thing.



Tuesday, March 20, 2012

HR 347 'Trespass Bill' Criminalizes Protest

HR 347 'Trespass Bill' Criminalizes Protest:  LINK



Saturday, March 17, 2012

Tuesday, February 21, 2012

The One Book You Should Read This Year

Still relevant to this day, by a former high-ranking staff member in the Department of Education under Ronald Reagan.  Once I started reading I could not put it down.  Horrifying as it is enlightening.




Tuesday, September 13, 2011

Through Whose Looking Glass?




Oliver Wendell Holmes, Sr.: "Nothing is so common-place as to wish to be remarkable."

Samuel Johnson wrote, "Almost all absurdity of conduct arises from the imitation of those who we cannot resemble."

Faulkner once said, "Don't bother just to be better than your contemporaries or predecessors. Try to be better than yourself."

Einstein once said, "Imagination is more important than knowledge. Knowledge is limited; imagination encircles the world."

Nietzsche wrote, "The individual has always had to struggle to keep from being overwhelmed by the tribe."

"I never teach my pupils; I only attempt to provide the conditions in which they can learn." Albert Einstein

"If I am what I have and if I lose what I have, who then am I?" German psychologist Erich Fromm

Voltaire wrote, "There are some that only employ words for the purpose of disguising their thoughts."

"Is it not the glory of the people of America, that whilst they have paid a decent regard to the opinions of former times and other nations, they have not suffered a blind veneration for antiquity, for custom, or for names, to overrule the suggestions of their own good sense, the knowledge of their own situation, and the lessons of their own experience?"  James Madison


Tuesday, August 30, 2011

"The Court Martial of Hiller C. Ranton"



"The Court Martial of Hiller C. Ranton"

Testimony of the Naval Court of Inquiry regarding the sinking of Captain Ranton's ship, the "Banal."

Transcripts:  

Court Record 1. On the morning of 21 August Cpt. Ranton ordered his ship to steer a course through uncharted waters of what is now known as Shallow Bay.  The result of this order lead the ship to hit a coral reef, tearing a hole in the Banal's hull.  Immediate flooding occurred and the ship sank to its deck.  There was no loss of life.  The HMS Dragon was dispatched to rescue survivors after receiving an S.O.S. from the Banal.  The Dragon arrived at the following scene as described by its officer of the deck, Lt. Commander Gestalt:

"The whole scene was chaos.  Naval personnel gazing this way and that, some shouting orders, but most in a mad rush to collect floating objects as fast as they could.  I distinctly recall Captain Ranton amid this turmoil trying to organize the mess.  He floundered from one group to the next whereat he read from one of the two texts he held separately in each hand.  Upon noting the arrival of Dragon he swam to us and we hauled him aboard.  Then began the retrieval of the Banal's crew."

In further testimony Lt. Commander Gestalt notes Captain Ranton's demeanor:

"It was one of haggardness brought upon by drink, I'd say.  His eyes were focused away from me as I sought to get him out of his wet clothes.  He fiercely gripped two books which he intended not to be parted from, but with some gentle persuasion I claimed these, plus a third from his trowser's back  pocket…"

Court Record 2.  These three titles are hereafter included in the court record as exhibits, E/A, E/B, E/C:

E/A: "How to do Anything, Anywhere, Anytime and Under Any Condition, So Help Me Goebbels"  --authors, various; edited and with commentary by H. C. Ranton

E/B:  "My Camp"  --original author's inscription defaced throughout and signed instead by Captain Ranton as the inditer

E/C:  "Mixology Made Easy" --Swill Press, 2002


Court Record 3.  Banal Crew Testimonies, abstracts.

1st Mate Noermynd:  "It all seemed so strange, you know?  We were well read and all, the Captain saw to that with his books. He'd rail on us to learn his ways; he was relentless in teaching us about every contingency, how to expect any course change in anything.  I  just don't understand how this happened; I really don't…"

Of special note are those testimonies of new recruits, known as Newbies by the Banal's crew:

Seaman Uppend:  "Well, with all due respect for the Captain and the officers, I was rightly confused.  He and they kept at us newcomers, saying that we had to read what they were reading to really know anything, and not to think, just do, you know?  One time I gave a suggestion and one of the officers, well, he looked in this book and said, "'Nope, it's not in here, doesn't apply, get back to duty.'"

Seaman Zerozum:  "There was so much pressure on the ship and every one talked the same, I mean, you know, THE SAME, repeating things over and over which I'd never heard at the Academy, but who was I, just a Newbie and scoffed at.  "They'd teach me," so many said, and I tried to believe, I did…"

Court Record 4.  Captain Ranton's testimony, abstracts.

"I followed protocol. I do it by the book and only the book, so help me…. ah… I do it by the book."

"I taught them by the book, even when we'd foundered I read passages in the water to inspire "My Camp," eh, erh, my crew, that is.  Yes.  My crew.  I followed protocol, I did it by the book.  How else is one to be inspired?  That is how I was taught, that is how I command, how I teach.  By the book and only by the book, so help me… ah, yes…"

When court appointed Navy psychologists were allowed to cross examine Captain Ranton they asked if the first book (E/A) was the book used in heightening crew response.  He refused to answer the question, but it is noted that he continued to look at exhibit E/A from then on out while requesting various mixed drinks.


Conclusion:  It is the Court's conclusion that Captain Ranton be penalized in full for violations of military code as set forth in the attached rider, Duty Codes Violated.  Captain Ranton is hereby discharged without ceremony and remanded to the Naval Care Facility at Long Beach for detoxification to last no more than 3 months. At his request the Long Beach Naval Hospital will provide a detention cell of bamboo for his comfort and ease.



Sunday, August 28, 2011

Favorite Steve Jobs Quotes X2


"Here's to the crazy ones, the misfits, the rebels, the troublemakers, the round pegs in the square holes... the ones who see things differently -- they're not fond of rules... You can quote them, disagree with them, glorify or vilify them, but the only thing you can't do is ignore them because they change things... they push the human race forward, and while some may see them as the crazy ones, we see genius, because the ones who are crazy enough to think that they can change the world, are the ones who do.”

“Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of other's opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”

Saturday, August 27, 2011

Sir Ken Robinson: On Creativity






"I think it would be misleading, because the reason is people have to take a personal journey. This is your life, it’s not my life and you have to figure out what you want from it. What we can do, I think, is give people some navigational tools for that trip and some clear principles and examples and some techniques that they can use.
"It’s a two-way journey. The first is, in terms of being in your element and finding your greatest strength, is you have to go inward. You’re a unique person. Everybody is unique, a unique moment in history, and you have to be prepared to be honest with yourself and to spend time with yourself evaluating either the interest you know you’ve got or the ones you thought you would like to explore but never did. The things that you were drawn to, the things that you haven’t yet tried, the things that you would liked to have explored but you never did, the things that maybe you did but you were stopped from taking any further. But you have to do your own map of yourself. The book will have some help for that."  Sir Ken Robinson, from an interview here.

Two Books He has Written: