Wednesday, January 6, 2010

Using Bad Dice?

Take a look at this:


10 comments:

  1. Yep, Gamescience dice are so much crisper than other dice, love them!

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  2. And that explains why my lucky 20 and lucky 6, both retained from my Moldvay basic set, have been nototious for rolling 20s and 1s (or 6s and 1s) over the years. Fortunately for me, they seem to err on the side of the high number more often than the low.
    : )

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  3. I picked some gamescience dice a few months ago, and the quality is tops. Having a better tool for the game gives better outcomes and with the history of the company adds a vintage feel.

    Mr.Kuntz have you thought about doing such videos, maybe with commentary about how you and your friends ran your game sessions? History of TSR and the beginnings, photo's, and once in a life time stories. I really wish someone did this with Mr.Gygax & Arneson. It seems like we missed out on a opportunity to preserve a bit of history and learn about the people who designed the game itself. Unless someone is writing a book about the history of the game.

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  4. wow, its more complex than i thought!

    very nice video, and very nice choice.
    (also explain my "lucky" d20 and d6 :(

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  5. See also Follow-Up: Testing Balanced Dice over at Delta’s D&D Hotspot.

    I don’t feel the difference is significant enough to worry about when playing role-playing games, but I do like Gamescience dice. Just bought a new set last weekend.

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  6. I just love listening to this guy talk. I've stood there and listened to his presentation at Gen Con a few times, and it was a lot of fun. He's a very entertaining speaker, perhaps a touch crazy (aren't we all?), but in a good way!

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  7. http://www.boardgamegeek.com/boardgamedesigner/1485/lou-zocchi

    http://en.wikipedia.org/wiki/Lou_Zocchi

    Yeah. Lou was always one of my favorites at GENCON (the early ones), where he used to entertain us all at the Strategists Club dinner with his ventriloquism (and dummy), playing spoons or a saw, telling great jokes and always bantering, never dull. One of my favorite historical simulation boardgames was designed by him: Luftwaffe.

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  8. Had seen and enjoyed those vids w/Lou, thanks. :) Sounds like it would've been good to have taped a lot, lot more, in passing...
    (Never did disown his original crazy d10 design from way, way back, though ;)

    Should be another +1 for Gamescience dice here, but happy enough to let the dice roll as they will and never had any /quite/ that bad or good. "Fair" is for GMs, not dice... *jk*

    > I really wish someone did this with Mr.Gygax & Arneson.

    Video snippets like from 4'50" on http://www.youtube.com/watch?v=sQ0raag8TD8 , y'mean? :)

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