Thursday, March 11, 2010

Armies of Oerth, Part VI: Wolf Nomads

The previous armies represented in these articles were all personally gathered troops, without any direct affiliation with any state or kingdom. This time, I will be delving into the greater hordes and legions gathered by the powers-that-be in the Flanaess.

To begin this study, I had to look no further than a Sorceror's Scroll article from Dragon Magazine #56. Gary Gygax gives us a look into the events in the north central Flanaess region. Specifically, the article revolves around two groups of states. In the western region, the events surround the Wolf Nomads, the Rovers of the Barrens, luz, and the Horned Society. Eastward, some interesting developments allow the Duchy of Tenh to make a strong foray into the Bandit Kingdoms.

I am continuing to use the Field of Glory wargaming rules to represent these forces. The only change I am making is to the order of scale for these armies. Previously, I used a representation of 25 men-at-arms per model base ratio. This allowed for a manageable sized army of 100 or so models.

However, some of the following armies number in the tens of thousands. This means one would need a few thousand models! So, I am using a recommendation given in the FoG rules: change the ratio of men per base. For simplicity's sake, I am changing the ratio to 250 men-at-arms per base. For battles between such overwhelming legions, this is entirely appropriate. If, for some reason, you would want to use one of the armies given in any of the previous five Armies of Oerth posts, the representations given here could be seen as representing a portion (a one-thousandths) of the greater legions.

Now, to continue...

The Wolf Nomads' Army List

At one time, the Wegwiur (Wolf Nomads) horsemen contested gladly with the Rovers of the Barrens for the rights to the lands around the Howling Hills and the Dulsi River, sometimes defeating them and sometimes being driven away. With the rebirth of Iuz, the Wolf Nomads shun the territory they once disputed, and are themselves subject to raids from humanoids and humans from Iuz. These Nomads are not daunted by these forays, however, and have given as good as they've gotten. Their banners depict one or more wolves, and their standards bear wolftails and heads.

Commander-in-Chief: Bargru, Tarkhan & Commander of
the Relentless Horde (F 14th level/MU(I) 2nd level) = 1 base

Medium Cavalry: 2000 (Guards) = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, lances)

Light Cavalry: 10000 (Regulars) = 40 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Light Horse Archers: 7000 (Regulars) = 28 bases
(2 models/base; riders on horses, no armour & small shields, bows)

Armored Crossbowmen: 1000 (Regulars) = 4 bases
(4 models/base; Foot, helms & chest armour & moderate shields, crossbows)

So, this totals 81 bases with 177 models on them.

NOTE: Sorcerer's Scroll, Dragon Magazine #55. Gygax has given us a brief look at the racial populations & some national dress guidelines that could be used when painting this army. He mentions the Wolf Nomads being intermixed with the Rovers of the Barons. Even though they are partially of the Baklunish strain, they racially show the darker Flan blood.

Flannae: bronze skin, black to brown hair, dark brown eyes, clothing is of solid bright hues with yellow ochre and vermillion being the favorites, and the more civilized Flan dress in the mode currently fashionable in their portion of the continent.

Now, as tempting to build this army is, the next army I want to tackle is coming up. And it's going to take a lot of building & painting.

Next up...Iuz

Ciao!
Grendelwulf

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