Friday, April 30, 2010

Armies of Oerth, Part XX: Onnwal

(Writer's Note: Ha! I managed to get another army list in before the next Scottsz'illa installment. Again, his treatise on Tharizdun's Fogotten Temple continues right here. ...)

Using the Field of Glory wargaming rules & Dragon Magazine #57, here is the latest installment of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

Onnwal's Army List

Onnwal was originally a lesser fief of the Herzog of South Province, to be granted as he saw fit to his faithful followers. The oppressive rule of the Great Kingdom brought great discontent and instigated open rebellion, the whole of the South Province being in arms. All of the lower portion was lost to the empire when the Iron League was founded. Onnwal and Irongate supplied the sea power, while the other members furnished troops for land actions. Irongate was besieged by Aerdian forces for several months, but in the battle of a Thousand Banners the siege was lifeted when a ruse panicked the northerners, and great numbers of them were subsequesntly slain by a combined host of men and Gray Elves of the League. While never invaded, Onnwal is subjeet to periodic sea raids from the Herzog's squadrons. The major port of Scant is exceptionally well fortified because of this fact.

Commander-in-Chief: Count Szek Elverd, of the House of Destan
(F 12th level) = 1 base

Armoured Infantry: 600 = 3 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Medium Infantry: 2,400 = 10 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Dwarves): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Gnomes): 1,600 = 7 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levied): 4,000 = 16 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 45 bases with 117 models on them.

This completes the armies from Dragon Magazine #57.
Of course, it doesn't stop there. Not just yet...

Next up...The Great Kingdom

Ciao!
Grendelwulf

Thursday, April 29, 2010

Armies of Oerth, Part XIX: Irongate & Iron Hills

(Writer's Note: I thought I would get one or two more of these army lists in before Scottsz's next installment of Cold Text files. If you still haven't read his latest one, click right here. Hurray up & finish it, the next one might just be longer...)

Using the Field of Glory wargaming rules & Dragon Magazine #57, here is another installment of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Some further army information was provided from the World of Greyhawk Gazetteer.

Ratio: 250 men-at-arms per base.

Irongate's Army List

This large and thriving city is based on sea commerce and trade between Onnwal and the east. Irongate developed an independent spirit early in its history due to its minglng of peoples and ideas. As the rule of the Overking grew more despotic, the people of the city began to murmur, and the Lord Mayor headed a deputation bearing grievances to the Herzog. These emissaries were thrown into prison, given a mock trial, and executed by ritual torture for the Overking’s entertainment. The following year the whole of the south was in arms against the realm, and after a brief struggle the Iron League was founded, an alliance of mutual support which aided the rebellious states to throw off the yoke of the Aerdi tyrants. Irongate has a strong naval squadron and a large company of armored infantry in League service. Cobb Darg is using all of his efforts to heal the breach between Idee and Dwarfking Holgi Hirsute, for a united front will certainly be more able to withstand the expected onslaught of the Provinces of the Great Kingdom.

Commander-in-Chief: Cobb Darg, Lord High Mayor
(class/level unknown) = 1 base

Light Cavalry: 500 = 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Heavy Infanty (Pole-arms): 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, pole-arms)

Armoured Crossbowmen: 1,000 = 4 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Medium Infantry: 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Levied): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Borderers): 2,000 = 8 bases
(2 models/base; foot troops, leather armour & moderate shields, hand weapons)

This totals 35 bases with 101 models on them.

These troops can effectively defend Irongate, and are available to aid the demi-humans of the Iron Hills should the need arise and no direct threat to the Free City is being posed.

Although Gygax does give an estimated number for the dwarven and gnomish troops of the Iron Hills, he doesn't give a specific breakdown of their forces. Using some of the previous army lists as a guide, here is a speculative breakdown of their army.

Iron Hills' Army List

Commander-in-Chief: Dwarfking Holgi Hirsute
(class/level unknown) = 1 base

Heavy Infantry (Dwarves):  1,000 = 4 bases
(4 models/base; foot troops, heavy armour, substantial shields, hand weapons)

Armoured Infantry (Dwarves): 2,000 = 8 bases
(3 models/base, helm & chest armour, substantial shields, hand weapons)

Medium Infantry (Dwarves): 5,000 = 20 bases
(3 models/base, leather armour & moderate shields, hand weapons)

Light Infantry (Dwarves): 2,000 = 8 bases
(2 models/base, fott troops, no armour & small shields, hand weapons)

Medium Infantry (Gnomes): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Gnomes): 1,000 = 4 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 53 bases with 149 models on them.


Next up...Onnwal

Ciao!
Grendelwulf

Monday, April 26, 2010

Armies of Oerth, Part XVIII: Idee

(Writer's Note: Yes, yes...I know what you're thinking: another army list so soon? Yes, but I promise it's a short post. If you want something "meatier" to sink your teeth into, then check out Scottsz's latest installment of Cold Text files concerning Tharizdun's forgotten temple, click right here. He just put it up this weekend, and I'm still reading it even as I type this...)

Using the Field of Glory wargaming rules & Dragon Magazine #57, here's another installment of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

Idee's Army List

Count Fedorik Eddri has developed the trade of his realm to a point where the populace are prosperous and happy. However, more revenues should have been expended in fortification, however, for the line of strongholds along the northern border of Idee are not fully manned and not in perfect repair. Lulled into a false sense of security, Idee was ill-prepared for the strength and force of the South Province's army. As Fedorik mustered an unready army of 6,000 men, the timely assistance of Dwarfking Holgi Hirsute chased the Herzog's forces back. Unfortunately, a rift has developed between the Count and the Dwarfking. There is no question the defending army of the Iron League will be badly outnumbered due to the rupture, but the Iron Hills are still relatively secure against invasion even though Holgi Hirsute stands separately from the allies.

Commander-in-Chief: Count Fedorik Eddri (F 14th level) = 1 base

Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy armour & substantial shields, hand weapons)

Medium Cavalry: 2,000 = 8 bases
(3 models/base; riders on horses, helm & chest armour, moderate shields, hand weapons)

Light Cavalry (Mercenary): 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Medium Infantry: 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Mercenary): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levied): 5,000 = 20 bases
(3 models/base; foot troops, no armour & small shields, hand weapons)

This totals 57 bases with 165 models on them.

It is expected the following allies will join the Count, since Dwarfking Holgi refuses to leave the Iron Hills:

Medium Infantry (Dwarves): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Gnomes): 1,000 = 4 bases
(3 models/base; foot troops, no armour & small shields, hand weapons)

This totals an additional 12 bases with 36 models on them.


Next up...Irongate & Iron Hills

Ciao!
Grendelwulf

Friday, April 23, 2010

Armies of Oerth, Part XVII: Sunndi

Using the Field of Glory wargaming rules & Dragon Magazine #57, here is another representation of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

Sunndi's Army List

The County of Sunndi was once a fief within a fief, being granted to a loyal peer of the Overking's Herzog of the South Province of the Great Kingdom. After a long period of oppressive taxation, maltreatment by royal troops and those of the Herzog as well, they eventually rebelled and joined the general uprising against Aerdian rule. The county is well protected by natural barriers which enable it to be defended - the dense Rieuwood and hills to east and west. It is threatened continually from the north by the Herzog's legions, from the east by the forces of the Holy Censor of Medegia, and by the Sea Barons along its coasts.

Commander-in-Chief: Count Hazendel
(C 5th level/F 8th level/MU 8th level) = 1 base

Light Cavalry: 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Armoured Infantry: 3,000 = 12 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Medium Infantry (Woodsmen): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Gray Elves): 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Dwarves): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Gnomes): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Halflings): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

This totals 49 bases with 141 models on them.


Next up...Idee

Ciao!
Grendelwulf

Tuesday, April 20, 2010

Armies of Oerth, Part XVI: South Province

Using the Field of Glory wargaming rules & Dragon Magazine #57, I will continue representing Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

South Province's Army List

The ruler of South Province, Herzog Chelor III, a cousin of the Overking in Rauxes, is in disfavour. All previous attempts to regain the lost portions of the fief have been turned back in defeat, and the revenue coming to the Malachite Throne have diminished considerably, for the lost territories were rich indeed. Thus the Herzog has stated the intent to stake his entire personal fortune on a last attempt to break the Iron League. Success would make his title something more than hot air, regain favour for him in Rauxes, swell his coffers to bursting with wealth, and lastly giving much personal satisfaction to him. He has currently gathered a force which may well be sufficient to accomplish what none of the Herzog's ancestors could ever manage to do - regain Idee and spell the end of the Iron League, for the defenders cannot gather a force so large to oppose Chelor.

Commander-in-Chief: Herzog Chelor III
(T 5th level/F 11th level) = 1 base

Sub-Commander: General Reynard = 1 base

Heavy Cavalry: 3,000 = 12 bases
(3 models/base; knights on horses, heavy armour, large shields, hand weapons)

Medium Cavalry: 3,000 = 12 bases
(3 models/base; riders on horses, leather armour, moderate shields, hand weapons)

Light Cavalry: 5,000 = 20 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Medium Infantry: 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Mercenary): 6,000 = 24 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levied): 15,000 = 60 bases
(2 models/base, foot troops, no armour & small shields, hand weapons)

Light Infantry (Humanoids): 5,000 = 20 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 162 bases with 382 models on them.


Next up...Sunndi

Ciao!
Grendelwulf

Saturday, April 17, 2010

Armies of Oerth, Part XV: Bone March

(Writer's Note: I'm on the tail of one of scottsz's posts for a change! At least I'm not interfering with another Cold Text segment...(nudge - when's the next one anyway, scottsz?) His calming and reflective post is right here.Take the time and read it. You'll be glad you did.)

Using the Field of Glory wargaming rules & Dragon Magazine #57, I will continue representing Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

These army lists are abit more subjective. The only army layout provided by Gygax was for the Orcs of the Vile Rune. The other two lists are based on comments from the article, brief blurbs from the World of Greyhawk Gazetteer & 1E Monster Manual, and some comparative army structure from Field of Glory supplement books.

Ratio: 250 men-at-arms per base.

Three major groups vie for control of the whole Bone March. The most powerful group are the humanoids under the Orcs of the Vile Rune. The second strongest group are the Orcs of the Death Moon Tribe. Both groups have considerable numbers of various sorts of humanoids serving them. Both are also led by half-orcs and assisted by evil humans. The third power group is a force of ogres and gnolls based in the hills of the Teeser Torrent. This force is commanded by ogre magi. Many independent bands contest any attempt of overlordship, and evil men now control many areas of the march, hoping to displace and enslave the humanoids and rule the whole region.


Orcs of the Vile Rune's Army List

Commander-in-Chief: Warchief Grimskull Kurtha,
Half-Orc (F 10th level) = 1 base

Medium Cavalry (Goblin): 2,000 = 8 bases
(3 models/base; goblin riders on wargs, helm & chest armour, moderate shields, hand weapons)

Heavy Infantry (Orcs): 5,000 = 20 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)

Medium Infantry (Norkers & Xvarts): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Armoured Infantry (Hobgoblins): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Armoured Infantry (Ogrillons): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Armoured Infantry (Gnolls): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Armoured Infantry (Ogres): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Light Infantry (Bandits & Brigands): 2,000 = 8 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 49 bases with 156 models on them.


Orcs of the Death Moon's Army List

Commander-in-Chief: Warchief Nazgrub Dregg,
Half-Orc (F 9th level) = 1 base

Medium Cavalry (Orcs): 2,000 = 8 bases
(3 models/base; orc riders on wargs, helm & chest armour, moderate shields, hand weapons)

Light Warg Archers (Goblins): 1,000 = 4 bases
(2 models/base; goblin riders on wargs, no armour & small shield, bows)

Medium Infantry (Orcs): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Crossbowmen (Orcs): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)

Medium Archers (Orcs): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, bows)

Armoured Infantry (Hobgoblins): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Medium Infantry (Gnolls): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Bandits & Brigands): 1,000 = 4 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 33 bases with 89 models on them.


Clan of the Bloody Sun's Army List

Commander-in-Chief: Kaifang Khazakami,
Ogre Mage (F 9th level) = 1 base

Medium Cavalry (Gnolls): 1,500 = 6 bases
(3 models/base; gnoll riders on wargs, helm & chest armour, moderate shields, hand weapons)

Medium Infantry (Orgres): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Archers (Gnolls): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, bows)

Medium Spearmen (Gnolls): 2,500 = 10 bases
(3 models/base; foot troops, leather armour & moderate shields, spears)

Medium Infantry (Gnolls): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

This totals 33 bases with 97 models on them.


Next up...South Province

Ciao!
Grendelwulf

Friday, April 16, 2010

Condensation of Patterns

So it's a miserable week, but it's over. I get out of work early and get a free moment in downtown Philadelphia, and there's a small, but fancy store in one of the more obnoxious 'shopping venues' in the city. The store is amazing, but primarily sells jewelry with a mix of art of sculpture. The shops are kind of a mini-mall, and like any mall experience, it's great for people watching, but rarely attracts great people to watch. I like to window shop, looking for special things for my other half. I love the art and sculptures, but know I'll probably never be able to afford any of it without divine intervention.

As I'm walking around, I hear piano playing.

Really, really good piano playing.

The entire 'mall' is basically built around a circular, very open area. I like the playing so much I break out my bottle of water and sit at a nearby table overlooking the open, central area.

There's a young guy there at the piano, and he's doing it. What's impressive isn't how well he's playing or what he's playing, but that it looks effortless. Just beautiful music... pouring out of that piano and filling every inch of the entire mall. He has his baseball hat open on the piano and there's already a couple of bucks in it. The clean, sanitized, phony as hell mall atmosphere is shattered... real life is spreading throughout the space. Watching people go by, everyone notices the same thing... it's as if the season of Spring is talking to everyone.

While he plays, I notice just a subtle shift in the background sounds of people chattering away and eating their afternoon snack... as if the music is giving them an excuse to actually stop talking and enjoy the flavors in front of them.

A somewhat crazy looking lady suddenly asks me, 'do you think that's appropriate?'

'Huh?'

She points to two teenagers who, in full view of a lot of people, are basically making out right there at their table.

I really just want the crazy lady to get away from me. I understand public discretion, but this lady apparently hasn't stepped out into a warm summer rain in many years, has forgotten how wonderful youth really is, and ought to be thanking the gods that the young still respond to music that occurs in real time. Instead, she picks the creepiest looking stranger in the mall, myself, and just starts talking... go figure.

'I'm just listening to the music, m'am', I tell her. She wanders off. Good riddance.

I continue to watch the piano man. This guy's like an H.P. Lovecraft character. There's something... infectious in what he's playing. It's not quite like the scene in Shawshank Redemption, when Andy puts on the opera record, but the crowd is reacting without really being aware of it.

The reason I post this is the actual location where this all took place. You see, the floor of the ground level is a series of concentric circles. A decorative, sort-of-radial pattern of cut marble slabs turns the floor into a strange mosaic. I found a picture of the floor here... just imagine that the piano is where the Christmas tree is. So inside a circle inside a circle there's this amazing source of this amazing music.

Above the whole thing is a pretty impressive, but awfully mechanical looking cupola... a picture is here.  The center is directly above the point where the piano was located. So you have marble from a couple of different places on the planet. Steel, with its own bloody and majestic history. The baked sand of the glass. A few thousand years of glassblowing, metallurgy, architecture, masonry, design, symbolism... and, of course, the piano with its own delicate mathematics vibrating the air to a specific set of patterns.

Overhead, a fast moving but gentle set of storm clouds blew by.

Eventually, of course, the security guard comes over and a few minutes later the guy hurriedly leaves, taking his bounty with him. All in all, he probably made about twelve bucks in half an hour... not a bad rate of pay. You would think that the mall ownership would encourage a musician to come in and play, but they don't.

As I left the structure, a slight rain fell. I thought about all those patterns focusing on one point where, today, some guy wanted to make a few bucks to buy himself a snack playing the piano. Patterns of metal, stone, even air. Glass and steel 'suspended in the sky' while patterns of carved marble lay beneath. All focusing to a center where a well played instrument sat just at the moment when a small storm went by overhead.

It's easy to believe that, even in this place and time, little bits of magic somehow bleed through whatever controlled and measured world we have created. These slivers of magic are small, subtle, and quick. You have to be still and quiet or you'll scare them off, or worse yet, miss them completely.

Tuesday, April 13, 2010

Armies of Oerth, Part XIV: Ratik

Using the Field of Glory wargaming rules & Dragon Magazine #57, here is another representation of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

Ratik's Army List

Commander-in-Chief:
Archbaron Lexnol
(F(R) 13th level) = 1 base

Medium Cavalry: 500 = 2 bases
(3 models/bases; riders on horses, helm & chest armour, moderate shields, hand weapons)

Armoured Infantry: 2,225 = 9 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

Medium Infantry (Borderers): 4,500 = 18 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levid & Militia): 4,000 = 16 bases
(2 models/base; foot troops, no armour, small shields, hand weapons)

This totals 46 bases with 120 models on them.

Although being refused aid from the mountain dwarves in the region, sylvan elves & gnomes from the Loftwood are willing to send the following allied forces:

Armoured Infantry (Sylvan Elves): 600 = 3 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

Medium Infantry (Gnomes): 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand wepoans)

So, this adds another 15 bases with 45 models on them.


Next up...Bone March

Ciao!
Grendelwulf

Wednesday, April 7, 2010

Armies of Oerth, Part XIII: Northern Barbarians

Using the Field of Glory wargaming rules & Dragon Magazine #57, I will continue representing Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

These army lists are abit more subjective. The only army layout provided by Gygax was for the Frost Barbarians. The other two lists are based on comments from the article, brief blurbs from the World of Greyhawk Gazetteer, and some comparative army structure from Field of Glory supplement books.

Ratio: 250 men-at-arms per base.

Frost Barbarian's Army List

Commander-in-Chief: King Ralff II, Frost Barbarians
(F 15th level) = 1 base

Light Cavalry: 500 = 2 bases
(2 models/bases; riders on horses, no armour & small shields, hand weapons)

Heavy Infantry: 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)

Armoured Infantry: 12,500 = 50 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

So, this totals 61 bases with 187 models on them.


Ice Barbarians' Army List

Commander-in-Chief: King Lolgoff Bearhair, Ice Barbarians
(F 14th level) = 1 base

Heavy Infantry: 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)

Armoured Infantry: 6,000 = 24 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

Medium Infantry: 4,000 = 16 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry: 6,000 = 24 bases
(2 models/base; foot troops, no armour, small shields, hand weapons)

So, this totals 73 bases with 201 models on them.


Snow Barbarians' Army List

Commander-in-Chief: King Orvung, Snow Barbarians
(F 16th level) = 1 base

Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy armour & barding, substantial shields, hand weapons)

Light Cavalry: 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Heavy Infantry: 4,000 = 16 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)

Armoured Infantry: 6,000 = 24 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

Medium Infantry: 8,000 = 32 bases
(3 models/base; foot troops, leather armour & moderate shields, hand wepoans)

So, this totals 81 bases with 253 models on them.


Next up...Ratik

Ciao!
Grendelwulf

Saturday, April 3, 2010

Armies of Oerth, Part XII: Stonefist

Continuing in my endeavour to study the greater armies in the Flanaess, I had discovered another Sorceror's Scroll article. This one was from Dragon Magazine #57. Gary Gygax gives us a look into the activities of Stonefist's Hold, what some of the northern barbarians are up to, the developing events of Ratik and Bone March, and continuing down towards Aerdi's South Province - particularly in relation to Sunndi, Idee, and Onnwal.

I am still using the Field of Glory wargaming rules to represent these forces. As in the last few installments, I am using the ratio of 250 men-at-arms per base. For battles between such overwhelming legions, this is entirely appropriate.

Now, onward...

The Hold of Stonefist's Army List

Disorganized raids and internal struggles threatened to keep the Hold of Stonefist from becoming a serious threat to its neighbors. Invasion from the Duchy of Tenh threatened their stability further. Seuvord Redbeard refused to be drawn into a civil war, knowing the surrounding enemies of the Hold would take advantage of the opportunity and destroy the remnants of the state. Seuvord called a great council and reconciled the differing warband leaders. The council granted him the hereditary title of Rhelt making him the Master of the Hold. Under his rule, expansion of the Stonefist frontier has been pushed past Big Seal Bay, 80 or 90 leagues into territory claimed by the northern Ice Barbarians.


Commander-in-Chief: Seuvord 'Redbeard' I,
Rhelt & Master of the Hold (F 18th level) = 1 base

Sub-Commander: Vlek Col Vlekzed, Atamen = 1 base

Sub-Commander: Dyerg Keda, Atamen (F 12th level) = 1 base

Light Cavalry: 2000 = 8 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Heavy Infantry: 1000 (Guards) = 4 bases
(4 models/base; heavy armour & substantial shields, hand weapans)

Medium Infantry: 6000 ('Fist' units) = 24 bases
(3 models/base; leather armour & moderate shields, hand weapons)

Light Infantry: 1000 = 4 bases
(2 models/base; no armour & small shields, hand weapons)

So, this totals 43 bases with 115 models on them.


Next up...Northern Barbarians

Ciao!
Grendelwulf