After I do all of the penciling I then outline in black ink and place secret doors in red and down-slants in green. I will update on its progress at various stages. Just like my memoirs I try to do a little on it each day.
Also: The Cursed Village. This is a cooperative design between myself and another (as yet unrevealed) designer. My task has been to create all of the history, monster detail and framework (including mood, background, specific adventure/map details and salient magical/curse treatment and introduction) which is about 4,000 words of matter. Then the co-author will give this the once-over, then back to me for the finalization and editing/additions. I am currently 2,500 words into the treatment; and then we will announce who is helping with this when it's finished on my end. The Cursed Village is a design I envisioned for the Original Campaign™ back in 1995, so it is a late addition, but it's quite deadly as a 4th-7th level adventure, and expands upon the release of one of the NINE from the Original Castle™by my old PC, Lord "R". The good thing about this one that I hit my creative stride with it and this will be great for the co-author. Usually, and as my friends know, if I start a project it will reach its end only if I am satisfied with its total design (i.e., it maintains a consistently high creative component throughout) or else I will not force it. For those who have always wondered why about this, I am kinda like the commercial for Paul Masson done by Orson Welles (though PM is a horrid wine in most cases) where "I never release a project before its time" (or prime).
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