Showing posts with label Castle El Raja Key. Show all posts
Showing posts with label Castle El Raja Key. Show all posts

Saturday, December 12, 2009

Convention Updates

In March I will  be attending GaryCon 2 at the Cove in Lake Geneva.  During that time I will be DMing select people in my Castle El Raja Key.  For those who will be attending, see you there!

In June I am scheduled to appear at NTRPGCON2, courtesy of that fine group and Doug Rhea.  I will be using Ramsey's DUNGEON SET #1 as a design template for the dungeon delve I am planning then.  The usual mayhem; and I might DM other things as well as I am bringing along quite a lot of original material including my Castle El Raja Key which is now in production (that was our secret project I have not spilled the beans on as yet).

The adventure for NTRPGCON is very special in that it incorporates the NT Gamers' PCs in several ways.  It should be a hoot.

More to follow on all as these events come up on the calendar.

Sunday, June 28, 2009

Cimmerian's Blog...

...Here, has a pretty straightforward and extensive account of the 2nd party's adventure into my Castle El Raja Key at NTRPGCon, and some other tidbits on the con as well.

Tuesday, June 9, 2009

RPGCON #1

And there will be many more to come.

This was the best organized convention I have been to, thanks to Doug and Mike and crew. Everyone had a blast.

Lance Hawvermale's thief died a true 1st Edition death while playing in the first adventure into my Castle El Raja Key: missed his climb check while in a deep pit, a nearby PC (Jeff Imrie's spider-climbing mage) grabbed for him, missed, he fell while grabbing for two already secured ropes, missed those, and landed in a spider web in the depths below, where after a failed attempt to rescue him he was bitten by the giant spider inhabitant, paralyzed, and of course devoured at the spider's leisure... Lance was all smiles of course...

The second adventure Saturday evening was very chaotic to the point that the usually reserved Paul Jaquays finally took charge as the party leader, but not until after the mage played by Andrew? had tossed a dead body of a drow down a trap door where, "unbeknownst" to him, a fellow party member was climbing upwards at the time. Head almost through the hole, the priest was met by the hurled body and fell to his death with the drow body atop him. Not as exciting as Lance's PC's death, but pretty hilarious (and not caused by myself as the DM, heh).

The convention saw tours (as mentioned by Allan in his post) lots of raffles (Dragon #1 went to Brian Kawano) and Chris Finch won $300.00 and other prizes. The BBQ was also great, though the mage (Andrew) sprayed me with some pool water (I reminded him of this act as he was adventuring later that evening, heh...).

I will have some more commentary later, but all in all it was a great event with high energy, non-stop action and, as noted, very well organized. Highly recommended for those who have any qualms about attending next year, as this Con will grow fast.

Thursday, April 16, 2009

NTRPGCon

Just to let everyone know I will be attending the North Texas RPG CON June 5-7. I will be DMing my Castle EL RAJA KEY there. For more information go to this link.

Tuesday, March 10, 2009

Adventures With 1st Edition Lethalness

I have always thought that the summaries here of Maure Castle's/Mordenkainen's Fantastic Adventure contained excellent examples of 1st Edition AD&D (and before) lethalness.
The person's summaries of his group's experiences actually make me less enamored for having been mentioned as the "author" but somewhat more proud, instead, as a DM having always embraced a concept I was so often faced with as Robilar, who was constantly challenged across the gaming table by EGG's DM contrivances. Greyhawk Castle and Castle El Raja Key could be very lethal, and in many ways. Not that they were party killers (PK), but there were always chances that this might happen if the players did not think, of course. It is noteworthy that the above summary hits on many levels, as in "How" one dies that makes a legend, etc. It does bring back memories of the beginnings of D&D adventuring where all you could do in death was to become a legend; and by escaping same you became that same legend, a veteran, who was well respected by others in the party for having smarts, or at least luck. It was really refreshing reading that summary.

Can any of our other astute and informed members list other adventure modules that are in their experience as lethal or at least point towards being so? The systems are not important, but a nod towards 1st/2nd/OD&D would be nice (not including Tomb of Horrors, which is mentioned in the above summary).