Showing posts with label Armies of Oerth. Show all posts
Showing posts with label Armies of Oerth. Show all posts

Sunday, May 30, 2010

Armies of Oerth, Part XXVI: Kingdom of Nyrond

Using the Field of Glory wargaming rules & Dragon Magazine #65, here is the final installment of Rob Kuntz's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

The Kingdom of Nyrond's Army List

The strength of Nyrond, and the hostility of its rulers and nobles, have been the major protection for the civilized nations of the Flanaess against the depredations of the Great Kingdom and its mad emperors. Nyrond also went through a phase of near-imperialism, making both the County of Urnst and the Theocracy of the Pale tributary states for a time. This course was altered, however, when the wise King Dustan I. called Crafty, saw his realm threatened by internal strife and extenor enemiesand called up the Great Council of Rel Mord. Here, the king met with ambassadors from Almor, the Iron league, the Pale, and Urnst. All troops were withdrawn from the Pale and Urnst thereafter, the Nyrondese allowing both areas self-determination, and both, in turn, agreeing to a concord entailing mutual trade and military support. Almor was treated somewhat similarly, and aid was granted to the Iron League in the form of loans and treaties which assured the League of survival against the common enemy.

The current boundaries of Nyrond are: Nesser River - Franz River - Artonsamay River - Nutherwood - Gamboge Forest (northern terminus) - Rakers - Flint Hills - (lower) Harp River - Relmor Bay. Nyrondal contingents assist Urnst and the Pale against the Bandit Kingdoms, and a squadron of their warships sails Relmor Bay and the Sea of Gearnat in support of the Iron League. Strong garrisons of the Nyrondese Army are stationed in strategic positions to move to the aid of either Almor or the Pale in time of need.

Commander-in-Chief: King Dunstan I (F 16th level) = 1 base

Sub-Commander: General Garzenth = 1 base

Sub-Commander: General Bellord = 1 base

Heavy Cavalry: 5,000 = 20 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shields)

Medium Cavalry: 3,000 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Light Cavalry: 2,000 = 8 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Armoured Infantry:  8,000 = 32 bases
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)

Medium Pole-Arms: 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, pole-arms)

Medium Infantry (Mercenary): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry: 1,500 = 6 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Light Infantry (Levied): 9,000 = 36 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Light Archers: 3,500 = 14 bases
(2 models/base; foot troops, no armour & no shields, bows)

This totals 147 bases with 359 models on them.

Nyrond has a secondary force which may be called upon for assistance. It consists of the following troops:

Sub-Commander: Earl Harhing = 1 base

Heavy Cavalry: 2,000 = 8 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shields)

Heavy Infantry: 4,000 = 16 bases
(4 models/base; foot troops, full plate armour & substantial shields, hand weapons)

Light Infantry: 3,000 = 12 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Light Infantry (Levied): 4,500 = 18 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Medium Archers: 2,000 = 8 bases
(2 models/base; foot troops, leather armour & moderate shields, bows)

This totals 63 bases with 165 models on them.

To insure complete victory for their upcoming major offensive, Dunstan has called upon the aid of both the County and Duchy of Urnst. The additional allied force will be:

Armoured Infantry (Elvish-Elites): 10,000 = 40 bases
(3 models/base; foot troops, chainmail and moderate shields, hand weapons)

This adds an additional 40 bases with 120 models.

[Writer's Note: WOW! Now this is a massive undertaking to build: 260 bases with 644 models!]

This completes the Armies of Oerth series [for now, at least]. I hope these articles have helped inspire some of you to delve into tabletop wargaming, with a touch of the World of Greyhawk.  I will be compiling these articles with some additional information to make them even more compliant with the Field of Glory rules, such as troop points, special rules, etc. When it is completed, I will be making it available as a free downloadable PDF on my own blog,
Axe & Hammer.

Ciao!
Grendelwulf

Friday, May 28, 2010

Armies of Oerth, Part XXV: Prelacy of Almor

Onward to Dragon Magazine # 65 for another article, Greyhawk's World - News, Notes and Views of the Greyhawk Campaign: Events of the Eastern and Southern Flanaess. This one begins with a proclamation of war issued against the Great Kingdom and her satellites by the Kingdom of Nyrond, the Prelacy of Almor, and their allies. This, in conjunction with the various military activities already in motion, as well as some other mysterious happenings, serve only to ignite the inevitable powderkeg that has been growing within the region.

According to the Field of Glory wargaming rules, I shall be using the standard ratio of 250 men-at-arms per model base.

Prelacy of Almor's Army List

Originally a fief of Aerdy, Almor grew in power and independence as the Great Kingdom became weak and decadent. The state is only loosely organized, but it has a strong spirit of freedom and justice based upon religious precepts. The peoples are mainly farmers and herdsmen and fisherfolk. The Prelacy is strongly supported by Nyrond as a buffer between that realm and that of the Overking, and pays a stipend to help support the standing army of Almor.

Commander-in-Chief: Anarkin, Prelate of Almor, Arch-cleric (C 12th level) = 1 base

Heavy Cavalry: 400 =2 bases
(3 models/base; knights on horses, full plate armour & substantial shields, hand weapons)

Medium Cavalry: 2,000 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)
 
Light Cavalry: 4,000 = 16 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Armoured Infantry: 1,500 = 6 bases
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)

Mediumn Pole-Arms: 6,500 = 26 bases
(3 models/base; foot troops, leather armour & moderate shields, pole-arms)

Light Infantry: 8,000 = 32 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

Light Infantry (Levied): 30,000 = 120 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

Medium Archers: 5,000 = 20 bases
(3 models/base; foot troops, leather armour & moderate shields, bows)

So, this totals 123 bases with 523 models on them.

This army is able to receive support from the Relmor Bay Fleet.

Sub-Commander: Admiral Auriel Lexis

Sub-Commander: Count Stephen Bulhart

Armoured Infantry: 1,000 = 4 bases
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)

Light Cavalry: 700 = 3 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Heavy Infantry: 1,000 = 4 bases
(4 models/base; foot troops, full plate armour & moderate shields, hand weapons)

Light Infantry: 2,500 = 10 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

Light Infantry (Levied): 3,700 = 15 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This provides an additional 29 bases with 86 models.


Next up... Kingdom of Nyrond

Ciao!
Grendelwulf

Thursday, May 27, 2010

Armies of Oerth, Part XXIV: See of Medegia

Using the Field of Glory wargaming rules & Dragon Magazine #63, here is the latest installment of Rob Kuntz's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

See of Medegia's Army List

The Holy Censor was originally the chief cleric of the Great Kingdom. Clerical holdings were granted from Re1 Astra to Pontylver south of the Mikar and Flanmi Rivers, including a portion of the Imperial Preserve (Grandwood Forest). This fief became so strong as to be virtually independent when the Malachite Throne went into decline. The Holy Censor still remains one of the chief advisors of the Overking, however, and he reigns oppressively over peasant masses with full approval from Rauxes. The clerics and nobles of the See have grown exceedingly rich, and their mercenary forces harry the Olvenfolk in the Grandwood and loot across the Flanmi in the Glorioles and Hestmark Highlands where the Censor has extended his holdings to these very foothills, contesting with dwarves and gnomes without quarter. 

Commander-in-Chief: Spidensa, His Equitable Nemesis of Medegia (C 15th level) = 1 base

Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shields)

Medium Cavalry (Mercenary): 300 = 2 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Light Cavalry: 1,500 = 6 bases
(2 models/base; riders on horses, no armour & no shields, hand weapons)

Medium Infantry: 1,200 = 5 bases
(3 models/base; foot troops, chainmail armour & no shields, hand weapons)

Medium Infantry (Mercenary): 2,100 = 9 bases
(3 models per base; foot troops, leather armour, moderate shields hand weapons)

Light Infantry (Levied): 2,400 = 10 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Medium Infantry (Humanoids-Orcs, etc): 4,000 = 16 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Armoured Infantry (Guards-mixed): 7,000 =  28 bases
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)

So, this totals 81 bases with 225 models on them.

After Captain General Gahru's blundering defeat in Granwood Forest, the Overking has sent another Imperial force to deal with them. The Holy Censor may call upon them for assistance should the need arise. The force consists of:

Sub-Commander: Banwald, General (F 8th level) = 1 base

Medium Cavalry (Mercenary): 150 = 1 base
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Light Cavalry (Guards): 240 = 1 base
(2 models/base; riders on horses, no armour & no shields, hand weapons)

Armoured Infantry (Guards-Orcs): 240 = 1 base
(3 models/base; foot troops, chainmail armour & moderate shields, hand weapons)

Medium Crossbowmen (Guards): 120 = 1 base
(3 models/base; foot troops, chainmail armour & no shields, crossbows)

Medium Infantry (Mercenary): 750 = 3 bases
(3 models per base; foot troops, leather armour, moderate shields hand weapons)

Medium Infantry (Humanoids): 3,500 = 14 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Humanoids): 6,000 = 24 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Light Infantry (Woodsmen): 600 = 3 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

So, this provides an additional total of 49 bases with 117 models on them.


Next up... Prelacy of Almor

Ciao!
Grendelwulf

Wednesday, May 26, 2010

Armies of Oerth, Part XXIII: North Province

Using the Field of Glory wargaming rules & Dragon Magazine #63, I will continue representing Rob Kuntz's Orders of Battle for certain renowned armies from the World of Greyhawk.

This is another smaller than usual force. Rather than restrict it to the normal scale of 250 men-at-arms per model base, I will also be giving a suggested ratio of 100 men-at-arms per base. This will be for those generals who like to put more models down on their tabletops.

Ratio of 250 men-at-arms per base is in green.
Ratio of 100 men-at-arms per base is in blue.

North Province's Army List

In the North Province, Herzog Grenell's forces have been battered by incursions of Almor and Nyrond into the southern part of the Bone March. They have also suffered the continual raids from humanoid bands near Bellport, who have not thrown in their banners with the Herzog as of yet. Having withdrawn his forces, and no enemies pursuing, the Herzog has been slowly rebuilding his army to some degree. With the addition of the Sea Barons, the North Province's army again approaches the strength of 10,000. If the humanoid bands do not immediately force the issue, Grenell might well turn the tide of affairs. 

The Herzog is in a quandry, for he must not only regain complete control of his own territory but also be ready to supply troops to the Overking when the confrontation between his master and Nyrond occurs soon. Dare he risk failure in battle again and offend the Malachite Throne? To make matters worse, General Hooglish, a new commander for the Western Approaches, has been causing dissension amongst the Herzong's allies. Hooglish detests the Sea Barons and believes he can handle any enemy force that comes against him.

Commander-in-Chief: General Hooglish, Commander of the Western Approaches = 1 base / 1 base

Heavy Cavalry: 200 = 1 base / 2 bases
(3 models/base; knights on horses, heavy armour & substantial shields, hand weapons)

Medium Infantry (Mercenary): 500 = 2 bases / 5 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levied): 2,000 = 8 bases20 bases
(3 models/base; foot troops, no armour & small shields, hand weapons)

This totals:
12 bases with 34 models / 28 bases with 82 models

Although the main army of the Herzog is not specifically laid out in this article, it is entirely possible to discern the troops from a previous Armies of Oerth article concerning the Great Kingdom. Based on an article from Dragon Magazine #59 and the breakdown of the Knights of Doom's military hierarchy, a glimpse of the North Province's army emerges. Primarily overseen by one of the Knights of Doom's Marshals, the stronger arm of the North Province army under Herzog Grenell would look something like this (using the ratio of 250 men-at-arms per model base):

Commander-in-Chief: Grenell, Herzog of the North Province (T(A) 15th Level) = 1 base

Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shields)

Heavy Cavalry: 1,500 = 6 bases
(3 models/base; knights on horses, heavy chain armour & lances, substantial shields)

Medium Cavalry: 1,000 = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Horse Archers: 500 = 2 bases
(3 models/base; riders on horses, leather armour & moderate shields, bows)

Heavy Halberdiers:  1,000 = 4 bases
(4 models/base; foot troops, heavy plate armour & substantial shields, halberds)

Heavy Pole-Arms: 1,000 = 4 bases
(4 models/base; foot troops, chain mail armour & substantial shields, pole-arms)

Medium Infantry: 2,000 = 8 bases
(3 models/base; foot troops, chainmail armour & no shields, hand weapons)

Light Infantry: 1,000 = 4 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Medium Archers: 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, short bows)

Medium Crossbowmen: 300 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)

Medium Archers: 200 = 1 base
(3 models/base; foot troops, leather armour & moderate shields, long bows)

So, this totals 42 bases with 213 models on them.

Alternately, you could have this army led by:

Commander-in-Chief: Knight of Doom, Greater Marshal (F 11th level)
wears magic plate armour, wields a sword of cold, and can withstand all types of fire

[Note: Remember, the Knights of Doom will appear as normal men with their faces hidden by visors. Their armour is always golden - in defiance and mockery of those aligned with law and good.]


Next up... See of Medegia

Ciao!
Grendelwulf

Tuesday, May 25, 2010

Armies of Oerth, Part XXII: Sea Barons

[Writer's Note: We-e-ere back! If you are looking for Scottsz's final wrap-up to his Cold Text File on the Forgotten Temple of Tharizdun, click right here. If you haven't read his series of illuminating (or is that shadowy) articles, why haven't you yet? Get yourself a cup of your favourite beverage, grab your notebook & pencil and link to his articles. You won't regret it. Now, for another army list, please continue reading below...]

Just when you thought these pesky army lists had come to an end... a few more have raised their Bec de Faucons, demanding to be heard from. Delving once again into my box of Dragon Magazines, another article has surfaced. This one is from Dragon Magazine #63, entitled Greyhawk's World - News, Notes and Views of the Greyhawk Campaign: Events of the Eastern and Southern Flanaess and written by the Lord of the Green Dragons himself, Robert J Kuntz. It gives us a further look into the events surrounding the Great Kingdom and its neighboring provinces.

As mentioned in previous articles, I am still using the Field of Glory wargaming rules. I prefer to use the ratio of 250 men-at-arms per model base. However, the following list is a bit smaller than some of the previous examples, so I will also be providing the number of model bases for using a scale of 25 men-at-arms. This will allow you to field a larger number of models overall.

green = 250 men-at-arms per base
blue = 100 men-at-arms per base

And now, to continue...

The Sea Baron's Army List

The people of these lands are a mix of Oeridian and Flan. Centuries ago, the Overking established four baronial island fiefs here, instructing each to build squadrons of ships and compete with each other. Whichever proved best in naval warfare would be appointed supreme baron, admiral of Aerdy, and be duly rewarded with Imperial favor. Old Baron Asperdi won the contest, and now, the baron of that island rules the Sea Barons. The main duties of the Barons in serving Aerdy were to fight off the Frost and Ice Barbarians and the Lordship of the Isles, which they carried out without great enthusiasm.

Commander-in-Chief: Aldusc, Lord Captain (F 9th level)
= 1 base / 1 base

Light Cavalry (Elites): 120 = 1 base2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Heavy Infantry:  600 = 3 bases / 6 bases
(4 models/base; foot troops, heavy plate armour & substantial shields, halberds)

Heavy Infantry (Veterans): 120 = 1 base / 2 bases
(4 models/base; foot troops, chain mail armour & substantial shields, pole-arms)

Medium Crossbowmen: 120 = 1 base2 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)

Light Infantry (Veterans): 600 = 3 bases / 6 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Light Infantry: 240 = 1 base / 3 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Light Crossbowmen: 120 = 1 base / 2 bases
(2 models/base; foot troops, no armour & no shields, crossbows)

Light Javelineers: 120 = 1 base / 2 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

So, this totals:
13 bases with 34 models / 26 bases with 69 models

This army may be assisted in time of need by the following allied force.

Sub-Commander: Sir Radolph Gerdio, Under-Admiral, 2nd Captain of the Northern Fleet = 1 base / 1 base

Artillerists & Engineers: 120 = 1 base / 2 bases
(3 models/base; foot troops, leather armour & no shields, hand weapons)

Heavy Catapults: 4 = 4 bases / 4 bases
(1 model/base)

Light Catapults: 6 = 6 bases / 6 bases
(1 model/base)

Medium Infantry (Marines): 1000 = 4 bases / 10 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

This provides the additional totals:
12 bases with 26 models / 23 bases with 47 models


Next up... North Province

Ciao!
Grendelwulf

Wednesday, May 5, 2010

Armies of Oerth, Part XXI: The Great Kingdom

(Writer's Note: There! You should have had plenty of time to read Scottsz's latest addition to his Cold Text File. If not, what are you waiting for? Click right here. For another army list, please continue reading below...)

Continuing my study of the greater armies in the Flanaess, I had discovered another article. From Dragon Magazine #59, this one is entitled The Great Kingdom and The Knights of Doom - Notes From The World of Greyhawk Fantasy Setting and written by the Lord of the Green Dragons himself, Rob Kuntz. It gives us a look into some of the activities of the Great Kingdom, as well as the controlled servants of the OverKing Ivid and his Court Wizard Xaene: the dreaded Knights of Doom.

The Knights of Doom were written up to be used for NPC encounters, likely as they scoured the coutryside fulfilling the dark will of their masters. The LotGD gives us a superb breakdown of the KoD, their levels, the number of men-at-arms they lead, and most importantly...a breakdown of the unit composition of the Great Kingdom's army. Reverse calculation of the KoD & their units actually allows an estimate of how many KoD there are and a better estimate as to the size of the greater army.

I am continuing to use the Field of Glory wargaming rules to represent these forces. As in the last few installments, I am using the ratio of 250 men-at-arms per model base.

To continue...

The Great Kingdom's Army List

Once the most powerful force for order and good, the Aerdians have declined over the last century to an unspeakable state of decadency. After a millenium of leadership, its rulers and nobles turned to evil and irrationality. Its current monarch, Ivid V of the royal house of Naelax, is reported to be quite mad, but crafty and deviously capable nonetheless. His writ extends to the Royal Demesne surrounding the capital, the Grandwood, and further only by threat and persuasion of the Peers whose fiefs comprise the balance of the realm.

Commander-in-Chief: OverKing Ivid,  
(C 7th level/MU 12th level) = 1 base

Sub-Commander: Xaene, Court Wizard (MU 16th level) = 1 base

Heavy Cavalry: 2,000 = 8 bases
(3 models/base; knights on horses, heavy plate armour & lances, substantial shields)

Heavy Cavalry: 3,000 = 12 bases
(3 models/base; knights on horses, heavy chain armour & lances, substantial shields)

Medium Cavalry: 2,000 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Horse Archers: 1,000 = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, bows)

Heavy Halberdiers:  2,000 = 8 bases
(4 models/base; foot troops, heavy plate armour & substantial shields, halberds)

Heavy Pole-Arms: 2,000 = 8 bases
(4 models/base; foot troops, chain mail armour & substantial shields, pole-arms)

Medium Infantry: 4,000 = 16 bases
(3 models/base; foot troops, chainmail armour & no shields, hand weapons)

Light Infantry: 2,000 = 8 bases
(2 models/base; foot troops, no armour & no shields, hand weapons)

Medium Archers: 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, short bows)

Medium Crossbowmen: 600 = 3 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)

Medium Archers: 400 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, long bows)

So, this totals 83 bases with 253 models on them.

Alternately, you could have the army led by:

Commander-in-Chief: Knight of Doom, Greater Marshal (F 11th level)
wears magic plate armour, wields a sword of cold, and can withstand all types of fire

Sub-Commander: Knight of Doom, Lesser Marshal (F 11th level)
wears magic plate armour, wields a mace of disruption, and is immune to all fires but dragon breath

Sub-Commander: Knight of Doom, General (F 10th level)
wears magic plate armour, wields a magic two-handed sword and has a Nightmare mount

Remember, these Knights will appear as normal men with their faces hidden by visors. Their armour is always golden - in defiance and mockery of those aligned with law and good.


Next up...???

Ciao!
Grendelwulf

Friday, April 30, 2010

Armies of Oerth, Part XX: Onnwal

(Writer's Note: Ha! I managed to get another army list in before the next Scottsz'illa installment. Again, his treatise on Tharizdun's Fogotten Temple continues right here. ...)

Using the Field of Glory wargaming rules & Dragon Magazine #57, here is the latest installment of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

Onnwal's Army List

Onnwal was originally a lesser fief of the Herzog of South Province, to be granted as he saw fit to his faithful followers. The oppressive rule of the Great Kingdom brought great discontent and instigated open rebellion, the whole of the South Province being in arms. All of the lower portion was lost to the empire when the Iron League was founded. Onnwal and Irongate supplied the sea power, while the other members furnished troops for land actions. Irongate was besieged by Aerdian forces for several months, but in the battle of a Thousand Banners the siege was lifeted when a ruse panicked the northerners, and great numbers of them were subsequesntly slain by a combined host of men and Gray Elves of the League. While never invaded, Onnwal is subjeet to periodic sea raids from the Herzog's squadrons. The major port of Scant is exceptionally well fortified because of this fact.

Commander-in-Chief: Count Szek Elverd, of the House of Destan
(F 12th level) = 1 base

Armoured Infantry: 600 = 3 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Medium Infantry: 2,400 = 10 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Dwarves): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Gnomes): 1,600 = 7 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levied): 4,000 = 16 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 45 bases with 117 models on them.

This completes the armies from Dragon Magazine #57.
Of course, it doesn't stop there. Not just yet...

Next up...The Great Kingdom

Ciao!
Grendelwulf

Thursday, April 29, 2010

Armies of Oerth, Part XIX: Irongate & Iron Hills

(Writer's Note: I thought I would get one or two more of these army lists in before Scottsz's next installment of Cold Text files. If you still haven't read his latest one, click right here. Hurray up & finish it, the next one might just be longer...)

Using the Field of Glory wargaming rules & Dragon Magazine #57, here is another installment of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Some further army information was provided from the World of Greyhawk Gazetteer.

Ratio: 250 men-at-arms per base.

Irongate's Army List

This large and thriving city is based on sea commerce and trade between Onnwal and the east. Irongate developed an independent spirit early in its history due to its minglng of peoples and ideas. As the rule of the Overking grew more despotic, the people of the city began to murmur, and the Lord Mayor headed a deputation bearing grievances to the Herzog. These emissaries were thrown into prison, given a mock trial, and executed by ritual torture for the Overking’s entertainment. The following year the whole of the south was in arms against the realm, and after a brief struggle the Iron League was founded, an alliance of mutual support which aided the rebellious states to throw off the yoke of the Aerdi tyrants. Irongate has a strong naval squadron and a large company of armored infantry in League service. Cobb Darg is using all of his efforts to heal the breach between Idee and Dwarfking Holgi Hirsute, for a united front will certainly be more able to withstand the expected onslaught of the Provinces of the Great Kingdom.

Commander-in-Chief: Cobb Darg, Lord High Mayor
(class/level unknown) = 1 base

Light Cavalry: 500 = 2 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Heavy Infanty (Pole-arms): 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, pole-arms)

Armoured Crossbowmen: 1,000 = 4 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Medium Infantry: 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Levied): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Borderers): 2,000 = 8 bases
(2 models/base; foot troops, leather armour & moderate shields, hand weapons)

This totals 35 bases with 101 models on them.

These troops can effectively defend Irongate, and are available to aid the demi-humans of the Iron Hills should the need arise and no direct threat to the Free City is being posed.

Although Gygax does give an estimated number for the dwarven and gnomish troops of the Iron Hills, he doesn't give a specific breakdown of their forces. Using some of the previous army lists as a guide, here is a speculative breakdown of their army.

Iron Hills' Army List

Commander-in-Chief: Dwarfking Holgi Hirsute
(class/level unknown) = 1 base

Heavy Infantry (Dwarves):  1,000 = 4 bases
(4 models/base; foot troops, heavy armour, substantial shields, hand weapons)

Armoured Infantry (Dwarves): 2,000 = 8 bases
(3 models/base, helm & chest armour, substantial shields, hand weapons)

Medium Infantry (Dwarves): 5,000 = 20 bases
(3 models/base, leather armour & moderate shields, hand weapons)

Light Infantry (Dwarves): 2,000 = 8 bases
(2 models/base, fott troops, no armour & small shields, hand weapons)

Medium Infantry (Gnomes): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Gnomes): 1,000 = 4 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 53 bases with 149 models on them.


Next up...Onnwal

Ciao!
Grendelwulf

Monday, April 26, 2010

Armies of Oerth, Part XVIII: Idee

(Writer's Note: Yes, yes...I know what you're thinking: another army list so soon? Yes, but I promise it's a short post. If you want something "meatier" to sink your teeth into, then check out Scottsz's latest installment of Cold Text files concerning Tharizdun's forgotten temple, click right here. He just put it up this weekend, and I'm still reading it even as I type this...)

Using the Field of Glory wargaming rules & Dragon Magazine #57, here's another installment of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

Idee's Army List

Count Fedorik Eddri has developed the trade of his realm to a point where the populace are prosperous and happy. However, more revenues should have been expended in fortification, however, for the line of strongholds along the northern border of Idee are not fully manned and not in perfect repair. Lulled into a false sense of security, Idee was ill-prepared for the strength and force of the South Province's army. As Fedorik mustered an unready army of 6,000 men, the timely assistance of Dwarfking Holgi Hirsute chased the Herzog's forces back. Unfortunately, a rift has developed between the Count and the Dwarfking. There is no question the defending army of the Iron League will be badly outnumbered due to the rupture, but the Iron Hills are still relatively secure against invasion even though Holgi Hirsute stands separately from the allies.

Commander-in-Chief: Count Fedorik Eddri (F 14th level) = 1 base

Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy armour & substantial shields, hand weapons)

Medium Cavalry: 2,000 = 8 bases
(3 models/base; riders on horses, helm & chest armour, moderate shields, hand weapons)

Light Cavalry (Mercenary): 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Medium Infantry: 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Mercenary): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levied): 5,000 = 20 bases
(3 models/base; foot troops, no armour & small shields, hand weapons)

This totals 57 bases with 165 models on them.

It is expected the following allies will join the Count, since Dwarfking Holgi refuses to leave the Iron Hills:

Medium Infantry (Dwarves): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Gnomes): 1,000 = 4 bases
(3 models/base; foot troops, no armour & small shields, hand weapons)

This totals an additional 12 bases with 36 models on them.


Next up...Irongate & Iron Hills

Ciao!
Grendelwulf

Friday, April 23, 2010

Armies of Oerth, Part XVII: Sunndi

Using the Field of Glory wargaming rules & Dragon Magazine #57, here is another representation of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

Sunndi's Army List

The County of Sunndi was once a fief within a fief, being granted to a loyal peer of the Overking's Herzog of the South Province of the Great Kingdom. After a long period of oppressive taxation, maltreatment by royal troops and those of the Herzog as well, they eventually rebelled and joined the general uprising against Aerdian rule. The county is well protected by natural barriers which enable it to be defended - the dense Rieuwood and hills to east and west. It is threatened continually from the north by the Herzog's legions, from the east by the forces of the Holy Censor of Medegia, and by the Sea Barons along its coasts.

Commander-in-Chief: Count Hazendel
(C 5th level/F 8th level/MU 8th level) = 1 base

Light Cavalry: 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Armoured Infantry: 3,000 = 12 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Medium Infantry (Woodsmen): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Gray Elves): 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Dwarves): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Gnomes): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Halflings): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

This totals 49 bases with 141 models on them.


Next up...Idee

Ciao!
Grendelwulf

Tuesday, April 20, 2010

Armies of Oerth, Part XVI: South Province

Using the Field of Glory wargaming rules & Dragon Magazine #57, I will continue representing Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

South Province's Army List

The ruler of South Province, Herzog Chelor III, a cousin of the Overking in Rauxes, is in disfavour. All previous attempts to regain the lost portions of the fief have been turned back in defeat, and the revenue coming to the Malachite Throne have diminished considerably, for the lost territories were rich indeed. Thus the Herzog has stated the intent to stake his entire personal fortune on a last attempt to break the Iron League. Success would make his title something more than hot air, regain favour for him in Rauxes, swell his coffers to bursting with wealth, and lastly giving much personal satisfaction to him. He has currently gathered a force which may well be sufficient to accomplish what none of the Herzog's ancestors could ever manage to do - regain Idee and spell the end of the Iron League, for the defenders cannot gather a force so large to oppose Chelor.

Commander-in-Chief: Herzog Chelor III
(T 5th level/F 11th level) = 1 base

Sub-Commander: General Reynard = 1 base

Heavy Cavalry: 3,000 = 12 bases
(3 models/base; knights on horses, heavy armour, large shields, hand weapons)

Medium Cavalry: 3,000 = 12 bases
(3 models/base; riders on horses, leather armour, moderate shields, hand weapons)

Light Cavalry: 5,000 = 20 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Medium Infantry: 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Infantry (Mercenary): 6,000 = 24 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levied): 15,000 = 60 bases
(2 models/base, foot troops, no armour & small shields, hand weapons)

Light Infantry (Humanoids): 5,000 = 20 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 162 bases with 382 models on them.


Next up...Sunndi

Ciao!
Grendelwulf

Saturday, April 17, 2010

Armies of Oerth, Part XV: Bone March

(Writer's Note: I'm on the tail of one of scottsz's posts for a change! At least I'm not interfering with another Cold Text segment...(nudge - when's the next one anyway, scottsz?) His calming and reflective post is right here.Take the time and read it. You'll be glad you did.)

Using the Field of Glory wargaming rules & Dragon Magazine #57, I will continue representing Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

These army lists are abit more subjective. The only army layout provided by Gygax was for the Orcs of the Vile Rune. The other two lists are based on comments from the article, brief blurbs from the World of Greyhawk Gazetteer & 1E Monster Manual, and some comparative army structure from Field of Glory supplement books.

Ratio: 250 men-at-arms per base.

Three major groups vie for control of the whole Bone March. The most powerful group are the humanoids under the Orcs of the Vile Rune. The second strongest group are the Orcs of the Death Moon Tribe. Both groups have considerable numbers of various sorts of humanoids serving them. Both are also led by half-orcs and assisted by evil humans. The third power group is a force of ogres and gnolls based in the hills of the Teeser Torrent. This force is commanded by ogre magi. Many independent bands contest any attempt of overlordship, and evil men now control many areas of the march, hoping to displace and enslave the humanoids and rule the whole region.


Orcs of the Vile Rune's Army List

Commander-in-Chief: Warchief Grimskull Kurtha,
Half-Orc (F 10th level) = 1 base

Medium Cavalry (Goblin): 2,000 = 8 bases
(3 models/base; goblin riders on wargs, helm & chest armour, moderate shields, hand weapons)

Heavy Infantry (Orcs): 5,000 = 20 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)

Medium Infantry (Norkers & Xvarts): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Armoured Infantry (Hobgoblins): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Armoured Infantry (Ogrillons): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Armoured Infantry (Gnolls): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Armoured Infantry (Ogres): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Light Infantry (Bandits & Brigands): 2,000 = 8 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 49 bases with 156 models on them.


Orcs of the Death Moon's Army List

Commander-in-Chief: Warchief Nazgrub Dregg,
Half-Orc (F 9th level) = 1 base

Medium Cavalry (Orcs): 2,000 = 8 bases
(3 models/base; orc riders on wargs, helm & chest armour, moderate shields, hand weapons)

Light Warg Archers (Goblins): 1,000 = 4 bases
(2 models/base; goblin riders on wargs, no armour & small shield, bows)

Medium Infantry (Orcs): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Crossbowmen (Orcs): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, crossbows)

Medium Archers (Orcs): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, bows)

Armoured Infantry (Hobgoblins): 500 = 2 bases
(3 models/base; foot troops, helm & chest armour & moderate shields, hand weapons)

Medium Infantry (Gnolls): 500 = 2 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Bandits & Brigands): 1,000 = 4 bases
(2 models/base; foot troops, no armour & small shields, hand weapons)

This totals 33 bases with 89 models on them.


Clan of the Bloody Sun's Army List

Commander-in-Chief: Kaifang Khazakami,
Ogre Mage (F 9th level) = 1 base

Medium Cavalry (Gnolls): 1,500 = 6 bases
(3 models/base; gnoll riders on wargs, helm & chest armour, moderate shields, hand weapons)

Medium Infantry (Orgres): 2,000 = 8 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Medium Archers (Gnolls): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, bows)

Medium Spearmen (Gnolls): 2,500 = 10 bases
(3 models/base; foot troops, leather armour & moderate shields, spears)

Medium Infantry (Gnolls): 1,000 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

This totals 33 bases with 97 models on them.


Next up...South Province

Ciao!
Grendelwulf

Tuesday, April 13, 2010

Armies of Oerth, Part XIV: Ratik

Using the Field of Glory wargaming rules & Dragon Magazine #57, here is another representation of Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Ratio: 250 men-at-arms per base.

Ratik's Army List

Commander-in-Chief:
Archbaron Lexnol
(F(R) 13th level) = 1 base

Medium Cavalry: 500 = 2 bases
(3 models/bases; riders on horses, helm & chest armour, moderate shields, hand weapons)

Armoured Infantry: 2,225 = 9 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

Medium Infantry (Borderers): 4,500 = 18 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry (Levid & Militia): 4,000 = 16 bases
(2 models/base; foot troops, no armour, small shields, hand weapons)

This totals 46 bases with 120 models on them.

Although being refused aid from the mountain dwarves in the region, sylvan elves & gnomes from the Loftwood are willing to send the following allied forces:

Armoured Infantry (Sylvan Elves): 600 = 3 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

Medium Infantry (Gnomes): 3,000 = 12 bases
(3 models/base; foot troops, leather armour & moderate shields, hand wepoans)

So, this adds another 15 bases with 45 models on them.


Next up...Bone March

Ciao!
Grendelwulf

Wednesday, April 7, 2010

Armies of Oerth, Part XIII: Northern Barbarians

Using the Field of Glory wargaming rules & Dragon Magazine #57, I will continue representing Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

These army lists are abit more subjective. The only army layout provided by Gygax was for the Frost Barbarians. The other two lists are based on comments from the article, brief blurbs from the World of Greyhawk Gazetteer, and some comparative army structure from Field of Glory supplement books.

Ratio: 250 men-at-arms per base.

Frost Barbarian's Army List

Commander-in-Chief: King Ralff II, Frost Barbarians
(F 15th level) = 1 base

Light Cavalry: 500 = 2 bases
(2 models/bases; riders on horses, no armour & small shields, hand weapons)

Heavy Infantry: 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)

Armoured Infantry: 12,500 = 50 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

So, this totals 61 bases with 187 models on them.


Ice Barbarians' Army List

Commander-in-Chief: King Lolgoff Bearhair, Ice Barbarians
(F 14th level) = 1 base

Heavy Infantry: 2,000 = 8 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)

Armoured Infantry: 6,000 = 24 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

Medium Infantry: 4,000 = 16 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Light Infantry: 6,000 = 24 bases
(2 models/base; foot troops, no armour, small shields, hand weapons)

So, this totals 73 bases with 201 models on them.


Snow Barbarians' Army List

Commander-in-Chief: King Orvung, Snow Barbarians
(F 16th level) = 1 base

Heavy Cavalry: 1,000 = 4 bases
(3 models/base; knights on horses, heavy armour & barding, substantial shields, hand weapons)

Light Cavalry: 1,000 = 4 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Heavy Infantry: 4,000 = 16 bases
(4 models/base; foot troops, heavy armour & substantial shields, hand weapons)

Armoured Infantry: 6,000 = 24 bases
(3 models/base; foot troops, helm & chest armour, moderate shields, hand weapons)

Medium Infantry: 8,000 = 32 bases
(3 models/base; foot troops, leather armour & moderate shields, hand wepoans)

So, this totals 81 bases with 253 models on them.


Next up...Ratik

Ciao!
Grendelwulf

Saturday, April 3, 2010

Armies of Oerth, Part XII: Stonefist

Continuing in my endeavour to study the greater armies in the Flanaess, I had discovered another Sorceror's Scroll article. This one was from Dragon Magazine #57. Gary Gygax gives us a look into the activities of Stonefist's Hold, what some of the northern barbarians are up to, the developing events of Ratik and Bone March, and continuing down towards Aerdi's South Province - particularly in relation to Sunndi, Idee, and Onnwal.

I am still using the Field of Glory wargaming rules to represent these forces. As in the last few installments, I am using the ratio of 250 men-at-arms per base. For battles between such overwhelming legions, this is entirely appropriate.

Now, onward...

The Hold of Stonefist's Army List

Disorganized raids and internal struggles threatened to keep the Hold of Stonefist from becoming a serious threat to its neighbors. Invasion from the Duchy of Tenh threatened their stability further. Seuvord Redbeard refused to be drawn into a civil war, knowing the surrounding enemies of the Hold would take advantage of the opportunity and destroy the remnants of the state. Seuvord called a great council and reconciled the differing warband leaders. The council granted him the hereditary title of Rhelt making him the Master of the Hold. Under his rule, expansion of the Stonefist frontier has been pushed past Big Seal Bay, 80 or 90 leagues into territory claimed by the northern Ice Barbarians.


Commander-in-Chief: Seuvord 'Redbeard' I,
Rhelt & Master of the Hold (F 18th level) = 1 base

Sub-Commander: Vlek Col Vlekzed, Atamen = 1 base

Sub-Commander: Dyerg Keda, Atamen (F 12th level) = 1 base

Light Cavalry: 2000 = 8 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Heavy Infantry: 1000 (Guards) = 4 bases
(4 models/base; heavy armour & substantial shields, hand weapans)

Medium Infantry: 6000 ('Fist' units) = 24 bases
(3 models/base; leather armour & moderate shields, hand weapons)

Light Infantry: 1000 = 4 bases
(2 models/base; no armour & small shields, hand weapons)

So, this totals 43 bases with 115 models on them.


Next up...Northern Barbarians

Ciao!
Grendelwulf

Monday, March 29, 2010

Armies of Oerth, Part XI: Rovers of the Barrens

Continuing Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk using the FoG rules...

Yes, I am still using the ratio of 250 men per base.

Rovers of the Barrens' Army List

Commander-in-Chief: War Sachem Chada-Three-Lances
(F 8th level) = 1 base

Medium Cavalry: 6,000 =  10 bases
(3 models/base; riders & horses, leather armour & moderate shields, hand weapons)

Centaurs Light Horse Archers: 900 = 4 bases
(2 models/base; centaurs, no armour & small shields, bows)

This is 15 bases with 39 models on them.

Additional Clan Warriors which may be called upon...

Great Stags Medium Cavalry: 5,200 = 21 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Bear Paws Medium Infantry: 1,150 = 5 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

Red Horses Light Cavalry: 2,700 = 11 bases
(2 models/base; riders on horses, no armour & small shields, hand weapons)

Black Horses Light Cavalry: 3,350 = 15 bases
(2 models/base; riders on horses; no armour & small shields, hand weapons)

Gray Lynx Light Horse Archers: 1,450 = 6 bases
(2 models/base; riders on horses, no armour & small shields, nows)

Horn Bows Light Horse Archers: 1,800 = 8 bases
(2 models/base; riders & horses, no armour & small shields, bows)

Sly Foxes Medium Archers: 850 = 4 bases
(2 models/base; foot troops, leather armour & moderate shields, bows)

Wardogs Medium Infantry: 3,100 = 13 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

White Wardogs Medium Infantry: 950 = 4 bases
(3 models/base; foot troops, leather armour & moderate shields, hand weapons)

This is an additional 85 bases with 217 models.


Well, this finishes the armies listed in Dragon Magazine #56.
Are there any more, you ask? Well...

Next up...Stonefist

Ciao!
Grendelwulf

Tuesday, March 23, 2010

Armies of Oerth, Part X: Duchy of Tenh

Continuing Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk using the FoG rules...

Yes, I am still using the ratio of 250 men per base.

Duchy of Tenh's Army List

Commander-in-Chief: Duke Ehyeh III
(F(R) 11th level) = 1 base

Medium Cavalry: 2,500 =  10 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 6,000 = 24 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 35 bases with 103 models on them.

After the Combination of Free Lords sued for peace, The Tennese military forces were able to muster additional forces against the Theocracy of the Pale.

Medium Cavalry: 1,500 =  6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 5,000 = 20 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is an additional 26 bases with 78 models on them.


Next: Rovers of the Barrens

Ciao!
Grendelwulf

Friday, March 19, 2010

Armies of Oerth, Part IX: Bandit Kingdoms

Using Field of Glory  rules & Dragon Magazine #56, here are some additions to Gary Gygax's Orders of Battle for certain renowned armies from the World of Greyhawk.

Considering the massive size of the following army, I am still using the ratio of 250 men per base.

To continue...

Bandit Kingdoms' Army List














Commander-in-Chief: Baron Skiven (F 11th level) = 1 base
After the Barony of Grosskopf was laid waste by the Duchy of Tenh, the Combination of Free Lords rallied behind Skiven to defend the Bandit Kingdoms. In the course of this action, the Combination abandoned thier assistance to the Horned Society. The Society retaliated by seizing additional lands within the Bandit Kingdoms. Baron Skiven was able to negotiate a truce with the duchy of Tenh on behalf of the Combination. This freed them to retaliate against the Horned Society.

Medium Cavalry: 4,100 = 16 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 8,900 = 36 bases
(3 models/base: leather armour & moderate shields, hand weapons)

Humanoid Infantry: 510 = 2 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 55 bases with 163 models on them.
The Free Lords of the Combination are a group of at least 17 separate states within the Bandit Kingdoms. As these forces are much smaller individually, they are perfect for using against equally smaller armies, such as the legendary character armies originally given in Parts I through V of this series of articles.

To represent these individual states, I will be using the smaller ratio of 25 men-at-arms per base.

1. Warfields' Army List

Commander-in-Chief: Guardian General Hok (F 11th level) = 1 base

Medium Cavalry: 300 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 500 = 20 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 33 bases with 97 models on them.


2. Wormhall's Army List

Commander-in-Chief: Baron Oltagg (F 4th, T 9th level) = 1 base

Medium Cavalry: 150 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 400 = 16 bases
(3 models/base: leather armour & moderate shields, hand weapons)

Humanoids (gnolls) Infantry: 100 = 4 bases
(3 models/base; leather armour & moderate shields, hand weapons)

This is 27 bases with 79 models on them.


3. Freehold's Army List

Commander-in-Chief: Eab Huldor (MU 9th level) = 1 base

Medium Cavalry: 350 = 14 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 800 = 32 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 47 bases with 139 models on them.


4. Kor's Army List

Commander-in-Chief: Rhelt Abbarra (T(A) 10th level) = 1 base

Medium Cavalry: 400 = 16 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 600 = 24 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 41 bases with 121 models on them.


5. Tangles' Army List

Commander-in-Chief: Earl Renyard (Bard 8th level - F 6th/T 7th level) = 1 base

Medium Cavalry: 200 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 550 = 22 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 31 bases with 91 models on them.


6. Rift's Army List

Commander-in-Chief: Plar Lintoff (T 13th level) = 1 base

Medium Cavalry: 150 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 350 = 14 bases
(3 models/base: leather armour & moderate shields, hand weapons)

Humanoids (gnolls) Infantry: 200 = 8 bases
(3 models/base: leather armour & moderate shields, hand weapons)

Humanoids (bugbears) Infantry: 50 = 2 bases
(3 models/base: leather armour & moderate shields, hand weapons)

Humanoids (ogres) Infantry: 10 = 1 base
(3 models/base: leather armour & moderate shields, hand weapons)
This is 32 bases with 94 models on them.


7. Reyhu's Army List

Commander-in-Chief: Tyrant Celdro (F 10th level) = 1 base

Medium Cavalry: 300 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 700 = 28 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 41 bases with 121 models on them.


8. Redhand's Army List

Commander-in-Chief: Price Zeech (C 5th/F 8th level) = 1 base

Medium Cavalry: 100 = 4 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 300 = 12 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 16 bases with 49 models on them.


9. Artonsamay's Army List

Commander-in-Chief: Duke Nebon Gellor (F 9th level) = 1 base

Medium Cavalry: 250 = 10 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 250 = 10 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 21 bases with 61 models on them.


10. Stoink's Army List

Commander-in-Chief: Boss Dhaelhy (F 8th, T 5th level) = 1 base

Medium Cavalry: 200 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 650 = 26 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 35 bases with 103 models on them.


11. Dimre's Army List

Commander-in-Chief: Szek Winvid (C 10th level) = 1 base

Medium Cavalry: 300 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 550 = 22 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 35 bases with 103 models on them.


12. Johrase's Army List

Commander-in-Chief: King Selnon (F 11th level) = 1 base

Medium Cavalry: 350 = 14 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 550 = 22 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 37 bases with 109 models on them.


13. Midlands' Army List

Commander-in-Chief: Graf Venholtee (C 3rd/F 7th level) = 1 base

Medium Cavalry: 200 = 8 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 450 = 18 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 27 bases with 79 models on them.


14. Greenkeep's Army List

Commander-in-Chief: Lord Yanboli (half-elf, F 5th/MU 5th/T 5th level) = 1 base

Medium Cavalry: 150 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 600 = 24 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 31 bases with 91 models on them.


15. Rookroost's Army List

Commander-in-Chief: Plar Teuod Fent (MU(I) 9th level) = 1 base

Medium Cavalry: 250 = 10 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 450 = 18 bases
(3 models/base: leather armour & moderate shields, hand weapons)

This is 29 bases with 85 models on them.


16. Fellands' Army List

Commander-in-Chief: Avaerd, Lord Despot (F 10th level) = 1 base

Medium Cavalry: 300 = 12 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 850 =  34 bases
(3 models/base: leather armour & moderate shields, hand weapons)

Humanoids (orc guards) Heavy Infantry: 100 = 4 bases
(4 models/base; heavy armour & substantial shields, hand weapons)

This is 51 bases with 155 models on them.


17. Groskopf's Army List

Commander-in-Chief: Baron Skiven (F 11th level) = 1 base

Medium Cavalry: 150 = 6 bases
(3 models/base; riders on horses, leather armour & moderate shields, hand weapons)

Medium Infantry: 300 = 12 bases
(3 models/base: leather armour & moderate shields, hand weapons)

Humanoids (ogrillons) Infantry: 50 = 2 bases
(3 models/base; leather armour & moderate shields, hand weapons)

This is 21 bases with 61 models on them.


Next...Duchy of Tenh

Ciao!
Grendelwulf